Full notes
Full Faith in Despair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Faith in Despair changes
One more hotfix before the summer sale!
Added exile limit for enemies, only the last 5 exiled enemies will remain in memory now (so it now acts the same as the enemy graveyard)
Added separate variable for the currently playing music track (for a future "feature")
Fixed issue with exiled enemies returning to the board and their "isExiled" status not being reset correctly (thanks renderpro and Jason300)
This also fixes mirrored enemies not being able to move to other lanes, if it copied an "isExiled" enemy (thanks renderbro)
Fixed lacrima-pack button in shop not using the correct translation when changing languages (thanks LADDWICK)
Fixed Imbalance being able to "overshoot" Faith and Despair values (thanks renderpunk)
Fixed map detail tooltips being in front of lacrima pack animation when starting a run (thanks LADDWICK)
Fixed "Card Details" not being translated (thanks NikSynaly) (still missing in some languages)
Fixed boss rush mode not working anymore when setting gamemode to normal and resuming a boss rush mode run (thanks renderpunk)
If you find any bug, make sure to use F8 to submit it in the game.
Thanks everyone for helping me find all of these and thus improving Faith in Despair!
Source
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