Full notes
Full Faith in Despair update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Faith in Despair changes
This patch fixes some issues with gameplay and introduces some small quality of life improvements.
Added new Steam achievement images by renderpunk
Added tooltip for "target newest enemy" (thanks Hydro)
Automatons never have an empty slot if they have trigger and action materia already
Improved loading of savefiles with 100+ cards (application should no longer hang) (thanks Hydro)
Barbatos will now spawn Bosses at the start of the fight instead of when you press end turn (thanks Delloid)
A card no longer can have more than 15 status effects (buffs and debuffs) at the same time
Ally lanes can no longer have more than 20 cards per stack
Removed "Save & Quit" when game is abandoned (implemented by JakNak)
Run start: Deities are now no longer in a popup (with help of JakNak)
- Run startAdded info when moving your mouse over the deck selector
Run start: You can no longer accidentally exit/start a run by pressing right mouse button or middle mouse button (implemented by JakNak)
Starting a new run will now ask you if you want to abandon the current run if there is one (implemented by JakNak)
Abandon run now asks for confirmation (implemented by JakNak)
Clicking "Clear cards" now clears the tooltip (implemented by JakNak)
Fixed layer issues and card placements when playing on certain resolutions (thanks renderpunk)
Fixed dead enemy on board caused by different opposing dice (when enemy had 1 HP, it was divided by 2, rounded down to 0)
Fixed information when hovering over the chapter icon and individual atonements (thanks renderpunk)
Fixed achievement "Kill 4 enemies in 1 turn" also triggering for mirrored enemies (thanks Hydro)
Fixed enemies being able to attack directly after killing an ally with a lacrima (thanks Hydro)
Fixed Redeemer returning exiled card to the board face down (thanks Hydro)
Fixed Divert giving the same debuff per turn, even if you give it different buffs (thanks MezzoMe)
Fixed Confusion effect flying around wildly when moving a confused card around (thanks Hydro and renderpunk)
Fixed performance issues when having 100+ cards (thanks Hydro)
Fixed shiny elements shining through faded out camera (thanks renderpunk)
Fixed sometimes being able to drag blessings in card rewards (thanks renderpunkt)
Fixed long atonement list on the right side being cut off (thanks renderpunk)
Fixed an error with Forsake
Fixed long pause caused by long lacrima chains
Fixed issue where a dragon was not leaving the board when no other enemies were on the board
Translation for new in-game text will follow. Thank you for playing Faith in Despair.
Source
Changelog.gg summarizes and formats this update. How we read updates.
