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Steam News17 May 20251y ago

Patch 0.1.54

New patch 0.1.54 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart: New: New keyword: Strategist: I skip my first attack (does not

In this update6

Full notes

Full Fairytale Fables update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions16 changes3 removals
  • Balance
  • Gameplay
  • Store
addedNew patch 0.1.54 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
addedNew:
addedNew keyword: Strategist: I skip my first attack (does not skip attacks started by other abilities).
changedHeroesBrave Cricket: If you spent mana this turn -> last turn, your shops have an additional item.
changedHeroesKing Midas: +0 -> -2 hp
changedHeroesMedea: The mana cost of Draining spells is now the base mana cost of the spell (1 for most spells, 2 for Mana Asceticism)
King Midas: +0-2hpKing Midas: + decreased, nerfFire Mage directly attacking Back Protector will now result in12sFire Mage directly attacking Back Protector will now result in increased, buffBroken Spell Reflector: when triggers casts on12Broken Spell Reflector: when triggers casts on increased, buffSherlock's Magnifying Glass:56Sherlock's Magnifying Glass: increased, buff

Fairytale Fables changes

addedNew patch 0.1.54 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
addedNew:
addedNew keyword: Strategist: I skip my first attack (does not skip attacks started by other abilities).
changedBrave Cricket: If you spent mana this turn -> last turn, your shops have an additional item.
changedKing Midas: +0 -> -2 hp

New patch 0.1.54 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:

New:

New keyword: Strategist: I skip my first attack (does not skip attacks started by other abilities).

Balance

Heroes

Brave Cricket: If you spent mana this turn -> last turn, your shops have an additional item.

King Midas: +0 -> -2 hp

Justice: ... your characters have +0/0 (Grow 0/0) -> +1/0 (Grow +0/1). ...

Medea: The mana cost of Draining spells is now the base mana cost of the spell (1 for most spells, 2 for Mana Asceticism)

Queen of Hearts: removed

Scheherazade: now also increases last mana if you "spend" mana at 1 mana (e.g. if you buy a character costing 1 mana)

The Ugly Duckling: Base aura +0/0 -> +1/0

Characters

Black Sheep: added Trickster type

Odette: Whimsy 1/1 -> 1/0

Moth: 100% -> 75%

Two Faced Demon: Entrance: Give all enemy characters +3/2 -> +2/1 for the fight.

Matt, Oblivion Seeker: added "When you buy a Shadow, give your Shadows +1/1."

Uther: added Strategist

Star Child: Stars fire after 5 -> 6 attacks

Fire Mage directly attacking Back Protector will now result in 1 -> 2 separate damage pings

Mermage -> Mermatey: Neutral Royal Pirate Mage -> Good Royal Monster Pirate and added: If I started on your board, I only buff characters that share a type with me

Oberon: removed Iron Will

Dr. Frankenstein: upgraded also only has 1 base summon.

Shadowlord Mustang changed to

Sunbathing (unchanged).

Aura

Your characters with Stealth have +4/2 plus +2/2 for every time one of your characters attacked and killed out of Stealth. Characters that lose Stealth keep my buff for the fight.

Sunlord Mustang changed to: Entrance: Give your board Sunlight 12 plus 2 for every time one of your characters attacked and killed out of Stealth.

Pumpkin Carriage: Whimsy: 2/2 -> 3/3

Treasures

A Seat at the table: Boost 1/1 -> 2/1

Penny for Your Thoughts added: Hidden: You are not level 6.

Star Catcher added: New stars fire one turn earlier.

Broken Spell Reflector: when triggers casts on 1 -> 2 other characters

Mana Catalyst changed to: Aura: Your characters have +4/0 plus +1/1 for every unspent Mana at the end of your turn.

Power Bag: removed.

Cursed Spyglass changed to: When you pick a treasure, one of the choices is one level higher but it costs 1 hp.

Elemental Swords: Aura 8/3 -> 9/4

Hero Mask now gives 2 extra heroes with mimic

Shooting Stars: 5 damage after 5 attacks -> 7 damage after 7 attacks

Golden King: lose 1 -> 2 gold per turn

Hurricane: also removes Strategist

Merlin's Lessons changed to: At the start of every fight, cast Fireball twice. Before one of your Mages attacks, cast Fireball once (triggers at most twice per character).

Orchestra: added a base aura of +5/0

Treasure Factory: can show level 7 treasures. Gold cost is level + 2 instead of double the level.

Items

Hook's Hook: buff +2/2 -> +3/3

Rainbow Fish: Level 5 -> 4

Magnifying Glass: Level 4 -> 5, Entrance only past 15 hero attack, base stats 3/0 -> 12/0

Sherlock's Magnifying Glass: 5 -> 6 gold, Entrance only past 15 hero attack, added base attack 6/1 -> 18/6

Shadow Orb changed to: If I am on your board, grant my wearer Stealth.

Spells

Secret of Alchemy: is now Heavy (don't want spell repeat to be a downside)

Fixes:

Fixed a desync with Celery Tea

Fixed: Upgraded Celery Tea did not reduce stats by 50% (was unchanged 25%)

Fixed Medea showing wrong spell mana/hp costs

Fixed Hero Mask/Carnival being able to show heroes already in the lobby

Fixed: Cintamani stone into Carnival masks not working

Fixed Symbol of Unity not working with Clover/Snowflake

Source

Steam News / 17 May 2025

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