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Full Fairytale Fables update
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What changed
- Balance
- Gameplay
- Store
Fairytale Fables changes
New patch 0.1.54 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
New:
New keyword: Strategist: I skip my first attack (does not skip attacks started by other abilities).
Balance
Heroes
Brave Cricket: If you spent mana this turn -> last turn, your shops have an additional item.
King Midas: +0 -> -2 hp
Justice: ... your characters have +0/0 (Grow 0/0) -> +1/0 (Grow +0/1). ...
Medea: The mana cost of Draining spells is now the base mana cost of the spell (1 for most spells, 2 for Mana Asceticism)
Queen of Hearts: removed
Scheherazade: now also increases last mana if you "spend" mana at 1 mana (e.g. if you buy a character costing 1 mana)
The Ugly Duckling: Base aura +0/0 -> +1/0
Characters
Black Sheep: added Trickster type
Odette: Whimsy 1/1 -> 1/0
Moth: 100% -> 75%
Two Faced Demon: Entrance: Give all enemy characters +3/2 -> +2/1 for the fight.
Matt, Oblivion Seeker: added "When you buy a Shadow, give your Shadows +1/1."
Uther: added Strategist
Star Child: Stars fire after 5 -> 6 attacks
Fire Mage directly attacking Back Protector will now result in 1 -> 2 separate damage pings
Mermage -> Mermatey: Neutral Royal Pirate Mage -> Good Royal Monster Pirate and added: If I started on your board, I only buff characters that share a type with me
Oberon: removed Iron Will
Dr. Frankenstein: upgraded also only has 1 base summon.
Shadowlord Mustang changed to
Sunbathing (unchanged).
Aura
Your characters with Stealth have +4/2 plus +2/2 for every time one of your characters attacked and killed out of Stealth. Characters that lose Stealth keep my buff for the fight.
Sunlord Mustang changed to: Entrance: Give your board Sunlight 12 plus 2 for every time one of your characters attacked and killed out of Stealth.
Pumpkin Carriage: Whimsy: 2/2 -> 3/3
Treasures
A Seat at the table: Boost 1/1 -> 2/1
Penny for Your Thoughts added: Hidden: You are not level 6.
Star Catcher added: New stars fire one turn earlier.
Broken Spell Reflector: when triggers casts on 1 -> 2 other characters
Mana Catalyst changed to: Aura: Your characters have +4/0 plus +1/1 for every unspent Mana at the end of your turn.
Power Bag: removed.
Cursed Spyglass changed to: When you pick a treasure, one of the choices is one level higher but it costs 1 hp.
Elemental Swords: Aura 8/3 -> 9/4
Hero Mask now gives 2 extra heroes with mimic
Shooting Stars: 5 damage after 5 attacks -> 7 damage after 7 attacks
Golden King: lose 1 -> 2 gold per turn
Hurricane: also removes Strategist
Merlin's Lessons changed to: At the start of every fight, cast Fireball twice. Before one of your Mages attacks, cast Fireball once (triggers at most twice per character).
Orchestra: added a base aura of +5/0
Treasure Factory: can show level 7 treasures. Gold cost is level + 2 instead of double the level.
Items
Hook's Hook: buff +2/2 -> +3/3
Rainbow Fish: Level 5 -> 4
Magnifying Glass: Level 4 -> 5, Entrance only past 15 hero attack, base stats 3/0 -> 12/0
Sherlock's Magnifying Glass: 5 -> 6 gold, Entrance only past 15 hero attack, added base attack 6/1 -> 18/6
Shadow Orb changed to: If I am on your board, grant my wearer Stealth.
Spells
Secret of Alchemy: is now Heavy (don't want spell repeat to be a downside)
Fixes:
Fixed a desync with Celery Tea
Fixed: Upgraded Celery Tea did not reduce stats by 50% (was unchanged 25%)
Fixed Medea showing wrong spell mana/hp costs
Fixed Hero Mask/Carnival being able to show heroes already in the lobby
Fixed: Cintamani stone into Carnival masks not working
Fixed Symbol of Unity not working with Clover/Snowflake
Source
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