Full notes
Full Fairytale Fables update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
Fairytale Fables changes
New patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
New:
Earlier turns are 10 seconds faster (later turns still have the same timer)
Updated title, hero select, default board and end game screen
added shadows to characters, treasures, spells
new visual for empty character slots
new "2x" indicator for repeating spells
Tournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once.
New profile images
New character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.
Balance:
Consti added: During fights, I can have my stats reduced only by damage.
Jekyll and Hyde can now triple
Dark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8
Dr. Frankenstein's summons are now forcibly Neutral (brainless).
Deal with the Devil: is not Draining anymore
New art:
Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPix
Cat Box, Cat Queen -> Queen Oona by Ruang Sempit art studio
Fluff Leader by Carol_twtv
Hecate by Leralasss
Holle's Gold by Leralasss, Pauline_17
Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by Leralasss
Fixes:
Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity)
Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fights
Fixed desync: Wish for Life with Triton (in Unity)
Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)
Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity)
Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity)
Fixed shop desync: board reload when having sunlight from a spell after a fight
Fight calculations are now split up to multiple frames (reduced CPU spike)
Fixed Fire Mage visual
Fixed spell transform/destroy visual not disappearing when de-hovering
Source
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