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Steam News15 March 20251y ago

Patch 0.1.52

New patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart: New: Earlier turns are 10 seconds faster (later turns still have the same timer) Upda

Full notes

Full Fairytale Fables update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedNew patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
addedNew:
changedUpdated title, hero select, default board and end game screen
addedadded shadows to characters, treasures, spells
addednew visual for empty character slots
addednew "2x" indicator for repeating spells

Fairytale Fables changes

addedNew patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
addedNew:
changedUpdated title, hero select, default board and end game screen
addedadded shadows to characters, treasures, spells
addednew visual for empty character slots

New patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:

New:

Earlier turns are 10 seconds faster (later turns still have the same timer)

Updated title, hero select, default board and end game screen

added shadows to characters, treasures, spells

new visual for empty character slots

new "2x" indicator for repeating spells

Tournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once.

New profile images

New character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.

Balance:

Consti added: During fights, I can have my stats reduced only by damage.

Jekyll and Hyde can now triple

Dark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8

Dr. Frankenstein's summons are now forcibly Neutral (brainless).

Deal with the Devil: is not Draining anymore

New art:

Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPix

Cat Box, Cat Queen -> Queen Oona by Ruang Sempit art studio

Fluff Leader by Carol_twtv

Hecate by Leralasss

Holle's Gold by Leralasss, Pauline_17

Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by Leralasss

Fixes:

Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity)

Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fights

Fixed desync: Wish for Life with Triton (in Unity)

Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)

Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity)

Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity)

Fixed shop desync: board reload when having sunlight from a spell after a fight

Fight calculations are now split up to multiple frames (reduced CPU spike)

Fixed Fire Mage visual

Fixed spell transform/destroy visual not disappearing when de-hovering

Source

Steam News / 15 March 2025

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