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Latest Fairground Online updates
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- Fairground Online
Weekly Dev-Log 6
Hey, community! We're finally finishing up the arcade booths. The models are complete, and the programming is well underway. The Derby is fully functional. Visitors can play it just like the players. The choice is yours…
Event1 change - Fairground Online
Fairground Online Update (v1.0.25)
Fairground Online Game Update V1.0.25 Changelog: Added: 17 new color lighting programs. Changes: The bloom effect of the Mega Dance crystal has been adjusted. Bugfixes: Multiple players can now join a lobby at the same…
Announcement6 changesGameplay - Fairground Online
Weekly Dev-Log 5
Hey, community! A few days ago, we released the latest update for Fairground Online, and we’ve already seen your feedback. Along with the positive feedback, we've received many requests, which we'll address as possible.…
Announcement1 changeFixPerformance - Fairground Online
Fairground Online Update (v1.0.24)
Fairground Online Game Update V1.0.24 Changelog: Added: Various security measures. A red flag now appears next to player names in the player list, allowing players to be reported. Players you have previously played with…
Security15 changesFixGameplay - Fairground Online
Weekly Dev-Log 4
Hey, community! This dev log will be a bit shorter than usual, as we’re currently working hard on implementing the new security features. Among other things, the Steam Datagram Relay (SDR) has already been fully impleme…
Security2 changesWorkshop - Fairground Online
Weekly Dev-Log 3
Hey, community! This dev log is coming out earlier than planned, but we’d like to address a few issues that have raised questions and concerns within the community over the past few days—and that are important to us. As…
Security3 changesServer - Fairground Online
Weekly Dev-Log 2
Apart from a few minor details, last week's work is now complete. We’ve moved on to the next testing phase. Dennis has started modeling stuffed animals for the stalls. Pictures will follow shortly! Additionally, we are…
Security4 changesGameplay - Fairground Online
Weekly Dev-Log 1
Hello, dear community! As we've said many times before, we want to involve you more in the Fairground Online journey and keep you updated. With that in mind, we are launching the "Weekly Dev-Log" from today onwards. Eve…
Announcement5 changesGameplayCompatibility - Fairground Online
Fairground Online Update (v1.0.18)
Fairground Online Game Update V1.0.18 Changelog Added: DirectX 12 startup option (NOTE: This is an experimental feature. Please provide feedback on your experience with DirectX 12 and the system you are using). Tutorial…
Announcement18 changes2 numericFix - Fairground Online
Fairground Online Update (v1.0.17)
Fairground Online Game Update V1.0.17 Changelog Added: SMAA Changes: Lanterns now have collision. Bug fixes: Max. Peeps are displayed correctly again. Issues with the Turaka's emergency stop have been fixed. Issues with…
Announcement7 changesFixGameplay - Fairground Online
Fairground Online Update (v1.0.15)
Added: German translation NoiseGate Voice chat indicator when speaking Changes: English texts adjusted Various font labels reduced in size Bug fixes: Various sound issues fixed (not yet 100% stable, we are continuing to…
Announcement7 changesFixGameplay - Fairground Online
Hotfix update available! v1.0.8
The next hotfix is here! With this update, we have primarily addressed various issues related to audio synchronization and also fixed a few other bugs. What has been improved: Jingles no longer freeze during playback Au…
Announcement8 changesFixGameplay






