Full notes
Full Fairground Online update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Fairground Online changes
Fairground Online Game Update V1.0.18 Changelog
Added:
DirectX 12 startup option (NOTE: This is an experimental feature. Please provide feedback on your experience with DirectX 12 and the system you are using).
Tutorials
Alpha walls now have a texture when you get close to them.
Changes:
Audio file reading has been completely reworked.
VRAM consumption has been optimised for better performance.
The candy booth has a new texture.
The crêpes stand has been given a new texture.
The operator table at Mega Dance has been given a new texture.
The texture of the centre of the Mega Dance platform has been reworked.
The Mega Dance AI now waits until all ride tokens have been collected.
The maximum number of players that can be in a lobby has increased from 6 to 20 (Experimental!
The maximum number of visitors has increased from 500 to 2,000. (Experimental!)
Bug fixes:
The ScreenSpace Reflection setting is now saved correctly.
The vignette setting is now saved correctly.
The VSync setting is now saved correctly.
When a new music track is selected while a transition to another track is already in progress, the volume is now reset.
New music is now played in the game without having to restart it after adding new music.
Incorrect jingle playback and double jingle display should now be fixed.
Files within the jingle folder that are not MP3, OGG or WAV are no longer read.
Problems with UI scaling at resolutions above 1920 x 1080 have been resolved.
When the game is running in windowed mode, the window size no longer changes when the scene changes.
The textures of the ride wall panels are now displayed at full resolution.
The voice transmission icon is now only displayed when voice transmission is actually occurring.
Many minor bugs have been fixed.
Coming soon:
Variety of game booths
Source
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