Update log
Full Faire Trade update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey there shopkeepers!
Extracted changes
- Gameplay
- UI and audio
- Performance
We are very excited to bring you another update today! It has been almost a month since the last update so there are a lot of improvements, fixes, and hopefully zero bugs to dig into.
Custom game options
Some shopkeepers requested that they wanted longer days, shorter days, a change in the amount of customers that visit the shop, or one of many other ways to play. We are aware that everyone likes to play differently so with this update you can now customize your game mode before you start a new game. Hopefully this will help you tailor the game more to your liking.
Mod loading progress indicator at startup
The game can take some time to start up on old hardware which some reported as a significantly problematic. This is likely caused by the game loading in the core mod and associated assets when it starts up. In this update you should now be able to see a loading indicator to let you know that the game has not crashed, but requires some time before you decide to start clicking impatiently.
Footstep sounds
Aside from ambient sound during the day or night, the game can sometimes sound a bit unresponsive to the shopkeeper or customers moving around. This update adds dynamic and spatial footstep sounds for the shopkeeper and customers. With dynamic we mean that that you will hear nearby footsteps that sound different depending on the surface. Below you can see how this is visualized.
Turkish translation
With help from the Turkish community, you should now be able to play most of the game in Turkish. The Turkish translations was updated before the custom game menu was implemented so that particular menu has not yet been translated. If you want to participate in improving the translations of Faire Trade with your language then please click on this link to find out how you can join in on supporting Faire Trade with community translations.
Light improvements
Lights could already be clicked on to toggle them on or off, but this preference was not saved. With this update you can now toggle a light between On, Off, or Dynamic. And this light mode should also be properly saved and loaded. The 'Dynamic' setting will let a light dynamically turn on during the night and turn off during the day. Additionally, shops that use a fair number of lights should see a reasonable performance improvement due to some optimizations.
Object highlighting & access point visuals
Selecting objects should look a bit less flat and more soothing than before. It's subtle, but definitely an improvement. In addition, access points now use an arrow instead of a circle to indicate from which side it can be interacted.
Technical debt
Leading up to Early Access launch we opted for some quick and naïve solutions to pressing issues which we are steadily and carefully replacing over time. If we did a good job, you should not notice much of this effort apart from perhaps some performance improvements. The simple explanation I often use is that we used some duct tape to quickly fix a problem that needs to be properly fixed before building something on top of it. While you may not notice anything, it is still worth mentioning in case that you notice a strange new bug that wasn't there before.
And this was just a small selection of changes in this update. Below you can find more patch notes with everything that has changes since the last update. Enjoy!
Patch 15178
Source
