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Steam News10 June 202623d ago

Demo 0.5.2

Failed Falling's demo reaches new heights with the third update. What started as a small update, just fixing a couple minor bugs, has evolved into a important step not only for the demo, but for the game as a whole.

Full notes

Full Failed Falling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Gameplay
  • Fixes
changedFailed Falling's demo reaches new heights with the third update.Increased player speed by 15% and jump height by 10%, along with other gameplay refinements. After previous improvements to gameplay, these changes are the natural end point . Steam post image
changedFailed Falling's demo reaches new heights with the third update.Improved the tutorial to better teach about the ability to activate practice mode. Many players totally missed this important feature, so they are now forced to know it exists. Steam post image
addedFailed Falling's demo reaches new heights with the third update.Heavily altered level design to embolden player's agency. More intended skips, new ways to dodge traps and less seemingly random jumps. Steam post image
removedFailed Falling's demo reaches new heights with the third update.Greatly improved low ceiling detection, making using the parachute feel less restrictive. Before, the parachute was just stopped from opening; now, its collision is temporarily disabled. Steam post image
fixedFailed Falling's demo reaches new heights with the third update.Fixed a mix of small and big bugs, polishing the game to new levels. The highlight is a fix for a rare, but impactful glitch that could occur when jumping into a corner.
changedFailed Falling's demo reaches new heights with the third update.This update feels like the resolution of issues that seemed like a consequence of the gameplay's core identity: limitations now surpassed as the inevitable conclusion of the previous updates.

Failed Falling's demo reaches new heights with the third update.

What started as a small update, just fixing a couple minor bugs, has evolved into a important step not only for the demo, but for the game as a whole.

  • Increased player speed by 15% and jump height by 10%, along with other gameplay refinements. After previous improvements to gameplay, these changes are the natural end point. Steam post image

  • Improved the tutorial to better teach about the ability to activate practice mode. Many players totally missed this important feature, so they are now forced to know it exists. Steam post image

  • Heavily altered level design to embolden player's agency. More intended skips, new ways to dodge traps and less seemingly random jumps. Steam post image

  • Greatly improved low ceiling detection, making using the parachute feel less restrictive. Before, the parachute was just stopped from opening; now, its collision is temporarily disabled. Steam post image

  • Fixed a mix of small and big bugs, polishing the game to new levels. The highlight is a fix for a rare, but impactful glitch that could occur when jumping into a corner.

This update feels like the resolution of issues that seemed like a consequence of the gameplay's core identity: limitations now surpassed as the inevitable conclusion of the previous updates.

Many thanks to the few people that have played the demo and offered feedback: the hours of work that have been put into refining the game where only possible because of them!

Follow development on BlueSky and Mastodon: even if you aren't able to provide feedback, you can still witness the full game's progress...

Source

Steam News / 10 June 2026

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