Full notes
Full Failed Falling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Failed Falling's demo reaches new heights with the third update.
What started as a small update, just fixing a couple minor bugs, has evolved into a important step not only for the demo, but for the game as a whole.
Increased player speed by 15% and jump height by 10%, along with other gameplay refinements. After previous improvements to gameplay, these changes are the natural end point. Steam post image
Improved the tutorial to better teach about the ability to activate practice mode. Many players totally missed this important feature, so they are now forced to know it exists. Steam post image
Heavily altered level design to embolden player's agency. More intended skips, new ways to dodge traps and less seemingly random jumps. Steam post image
Greatly improved low ceiling detection, making using the parachute feel less restrictive. Before, the parachute was just stopped from opening; now, its collision is temporarily disabled. Steam post image
Fixed a mix of small and big bugs, polishing the game to new levels. The highlight is a fix for a rare, but impactful glitch that could occur when jumping into a corner.
This update feels like the resolution of issues that seemed like a consequence of the gameplay's core identity: limitations now surpassed as the inevitable conclusion of the previous updates.
Many thanks to the few people that have played the demo and offered feedback: the hours of work that have been put into refining the game where only possible because of them!
Follow development on BlueSky and Mastodon: even if you aren't able to provide feedback, you can still witness the full game's progress...
Source
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