Full notes
Full FaeTerra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
FaeTerra started as a solo development passion project. With early prototypes exhibiting potential, I decided to pursue a dream to release my first commercial game.
I grew up inspired by creature collection games and always had a taste for the competitive battling aspect.
With this in mind, I started carving out the basics stumbling upon the growing genre of auto battlers.
Immediately sparking a vision of capturing the most fun parts of a creature collector, for me it was crafting the coolest team for battling.
FaeTerra tries to scratch this itch of team-building, evolving, and battling. Trying new compositions against friends and opponents in PVP!
With the help from Juego Studios together we created FaeTerra!
I hope players can see the vision for this title, as this is just a launch point and stepping stone for FaeTerra with hopes to expand this universe in a much bigger way in the future!
We look forward to your support!!! Thank you.
Dez solfire
Source
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