Full notes
Full FaeTerra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
FaeTerra changes
First off I would like to thank all the early supporters and players! We appreciate all of your feedback.
Our first major update includes essential features, overall polish, and much more!
Features
Arena mode asynchronous game mode.
New items.
Ability changes.
Premade pack updates.
Entire UI/UX Overhaul.
Friendly battles now can use any pack.
Basic gameplay Tutorial.
View opponent's team. (Can now view last round opponent's team).
Temporary Ranked ban system for abusing game abandonment for gaining ranked rating.
Many more essential UI/UX features for clarity to gameplay.
Core changes
XP orbs are no longer free at the beginning of each round. Instead are a normal Tier 2 item. In preparation for the (Arena mode) launch this was a essential change as power creep was too fast leaving later rounds feeling empty.
Consumables now can be stacked repeatedly.
Abilities now deal double damage against a target weakness (Halved for resist).
Elemental potion: Increases base elemental damage and ability damage. (Up to 40%)
Resist potion: Increases base elemental resist and ability resistance. (Up to 40%)
Starters no longer gain 1 XP per round.
Arena mode
Asynchronous multiplayer, allowing for endless play without matchmaking or timers.
Win 10 rounds before loosing 5 lifepoints.
View your next opponent allowing for strategic decision making.
What's next?
Our priority will be releasing the rest of 121 index. (Updates to premade packs).
More items (Expanding the amount of items in each pack/build).
Custom games
Ranked arena
Many bugs were fixed, too many to list here. Appreciate your patience, we are a very small team and aiming to deliver a much higher quality experience. Thank you for all for the ongoing support, and we hope to see you in the Arena!
Source
Changelog.gg summarizes and formats this update. How we read updates.
