Update log
Full Fading Echo update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Legends,
Extracted changes
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
A major update is coming to Fading Echo Demo, focused on one thing: clarity.
Clearer status effects. Clearer enemy tells. Clearer UI. Better feel.
Also. We heard you. No more movement lock in dialogue. Keep moving. Keep flowing.
🔥 TL;DR
Burning is less punishing
- Fights are easier to readupdated attack signs + improved combat HUD
Jump + Push attacks reworked to better match One’s height
- Exploration upgradeschest counters in the Bastion + improved portal visuals
Tutorial is cleaner + slightly easier (less blah blah, more flow)
🔧 Fixes
Elemental Cores
Burning has been tuned to be less punishing
Elemental cores now leave a small fluid trace on the ground when consumed
Improved feedback for elemental cores (more readable, more satisfying)
Fight clarity & feel
Jumping attacks & Push attacks reworked to better fit One’s height
Updated enemy attack signs (timing + visuals) to make fights easier to understand
Combat HUD overlay improved (visuals + tech)
Systemic UI layering improved for better visibility
Difficulty progression updated: difficulty now has base stats, plus a damage multiplier option
Exploration & Level updates
Chest counters added in the Bastion (per island & per source)
Portal rendering got a visual upgrade
Radio dialogues no longer locks the player or slows One
“Collapse” dimension hexagons now have audio feedback
Menu & Options
Added missing input buttons
Save-file management improvements
Localization
Monster intro panels now fit properly in all languages
Tutorial
Tutorial narration reduced & optimized
Tutorial difficulty slightly lowered
Bug-fixing
- Options menumost bugs fixed
Fixed: One no longer gets attacked after dying
🐛 Known issues
Localization
A few words/sentences are not translated yet
Combat
If you kick an entity before its attack animation, you can push it very far (too far, honestly)
Difficulty
When creating a new game, difficulty can display the last chosen setting even though the game is actually set to Campaign difficulty
Save
Using “Load Last Checkpoint” during loading can cause save file issues
Cutscenes
The 2nd cutscene can be out of sync with the voice over (the audio is early. the visuals are… catching up).
We’ve got more updates on the way, and we’ll keep shipping them as they’re ready!
💙 Thank you
Thanks for the wishlists, the demo playtime, and the brutally useful feedback.
You’re helping us shape this game into something that hits harder… and reads cleaner.
💬 Don’t forget to join us on Discord to share your thoughts & feedbacks!
-The Fading Echo Team
🌊 Flow with us
✨ Wishlist Fading Echo
Steam | Epic Games Store | PlayStation Store | Xbox Store
And follow the adventure:
Source
