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Antagonist Trailer: Maddock joins the Echoverse
Let's make it a f***ing opera! Maddock, the main antagonist of our indie game Fading Echo, finally steps into the spotlight in this brand-new trailer! Bringing the world to life with an incredible cast: Samantha Béart v…
We'll be at PAX East — where to find us, what to see, what to test
It’s official: we’ll be at PAX East from March 26 to 29, and we can’t wait to meet you there. For the occasion, we’ve prepared a brand-new playable version of the game especially for those attending. Here’s everything y…
Fading Echo Demo Update #4
Hey Legends, We've just rolled out a small update focused on polish and overall experience: Volcano Arenas (cindervault) Tweaked difficulty across a few combat arenas for a smoother challenge curve Localization Improved…
Meet Bob: The Immortal, Highly Irritated Testing Dummy
Bob Wasn’t Supposed to Exist During an early internal review of some creature concepts from one of our devs, the whole team instantly fell in love with them. The boblets were almost too cute to fight. Someone joked: “It…
Fading Echo Demo Update #3
Hey Legends, We just dropped more languages into Fading Echo! Full text + subtitles support for: Russian Portuguese Brazilian Spanish LATAM We also fixed more stuff: Improvements (quality) for English, French, Spanish (…
Fading Echo Demo Major Update #2
Hey Legends, A major update is coming to Fading Echo Demo, focused on one thing: clarity. Clearer status effects. Clearer enemy tells. Clearer UI. Better feel. Also. We heard you. No more movement lock in dialogue. Keep…
We Built “Motion Comics” Instead of Cutscenes, Here’s Why
Cutscenes are tricky, especially for an indie, gameplay-first studio like us. We knew early on that we wanted strong narrative moments in Fading Echo. But we also knew we didn’t want to constantly pull players out of th…
Fading Echo Demo Language Update
Hey Legends, We just dropped three new languages into Fading Echo! Full text + subtitles support for: German French Spanish 🔧 Fixes Fixed a bug where the camera could get stuck in the Bastion. 🐛 Known issues Language…
Fading Echo Demo is LIVE
Hey Legends, If you played Fading Echo back in alpha: welcome home. 💧 Same core idea (save the world by aggressively splashing things). New slice of the game. More stuff to melt. 👉 Play the demo on Steam WELCOME (BACK…
Devlog #11 – The One Where We Make A Game – Pt.3
The One Where The Team Nails Production Previously on the New Tales devblog... So now that we’ve covered the prototype and pre-production, it’s time to talk Production! Okay so now we know what we want to do, so let’s d…
🎁 The Closed Alpha Returns — Your Early December Gift Has Arrived!
Ho ho ho, Legends! 🎅 The Maze has opened once again — and this time, it’s delivering an early holiday surprise. That’s right: the Fading Echo Closed Alpha is officially back online starting today, and we couldn’t be ha…
Devlog #10 - The One Where We Make A Game – Pt.2
The One Where The Team Starts Pre-Production Just like building a car or a house (I assume…) it’s important to ensure there is a good foundation before starting production. Different industries use different names for t…
Shaping the Sound of Fading Echo — A Conversation with Our Composer
Hey Legends! Since the reveal, there’s one thing you’ve talked about a lot: the soundscape of Fading Echo. So today, we’re pulling back the curtain on the person shaping all those eerie vibes and soaring themes: our dee…
Devlog #9 - The One Where We Make A Game – Pt.1
The One Where The Team Makes A Prototype As I sit here feeling bad about being a week late on delivering a devblog… I realised, why not share WHY I’m a week late? A bit of an explanation but also maybe a bit of healing…
Hair Force One
Hey Legends! We know it’s been a couple of weeks since our last update. As you can suspect, we’ve been busy planning the next steps following the end of the Closed Alpha Playtest. While we’re cooking up what’s next, tod…
Devlog #8 – Out of the Engine and into the Office
Hey Legends! We're back! For this devlog, we’re doing something a little different, stepping out of the surreal world of Fading Echo, and into the very real one where it all comes to life. Between office moves, broken c…
Q&A Recap #3: Exploring the Design of Fading Echo
We’re back with another recap of our live Q&A sessions on Discord, where the Fading Echo dev team hangs out with the community, answers your questions, and shares some behind-the-scenes insight into the game’s developme…
What We Learned from the Fading Echo Playtest
The Fading Echo playtest has officially come to a close, and first of all, thank you to everyone who joined in. Over the past three weeks, your feedback, bug reports, and Discord discussions have been incredibly helpful…
Thank You for Playtesting Fading Echo
Three weeks ago, we launched the very first closed alpha playtest for Fading Echo. Today, that playtest comes to an end and we couldn’t be more grateful for the incredible support we’ve received from all of you. Seeing…
Perks and Playstyles – Play Your Way in Corel
In the recent playtest and gameplay trailer, we introduced a key new feature in Fading Echo: the Perk System. While combat in Fading Echo already leans into systemic interactions like elemental combos and environmental…
