Full notes
Full Fading Echo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Legends, The Æther's still thin across Corel, but we've patched a few cracks in the current. This update leads with fixes, a couple of balance tweaks, and three new skins to change up how you look while you're out there.
What changed
- Store
- UI and audio
- Security
Fading Echo changes
Fixes
Fixed a case where dying during a specific final battle animation could send you into the wrong reality - Dying in a final battle no longer boots you to the main menu - Fixed the stretched source icon when unleashing an Æther source - Fixed the Æther core UI sticking around after it should've faded - Fixed Chinese characters appearing in the Japanese localization - Fixed corruption agents occasionally grabbing you instantly with no wind-up - Fixed a portal loading the wrong reality preview when areas were loaded out of order - Fixed post-corrupted immunity not applying when using a cannonball while corrupted - Fixed the Corruption Cloud (pink clouds in the last island) draining XP - Fixed a rare case where force-closing the game could make the water wave spell disappear - Removed the difficulty option from the main menu (it wasn't applying changes correctly there)
Balance & combat
- Combat Camera Assistin low-assist mode, the assist no longer keeps pulling after you've deactivated it - Reduced a pushback exploit
New skins
You wishlisted us past 100K, so here's three new looks to celebrate:
Helgur One (Fire Skin)
Gamma One (Waste Skin)
Æther One (Water Skin)
Glitch One (Corruption Skin)
Marcel Bob (French Skin)
Plus updated localization across the board.
As always, if something's still off, drop it in the Steam bug thread or hop on our Discord so we can take a look. Thanks for playing, and see you in the Corel. 💙🐟
Source
Changelog.gg summarizes and formats this update. How we read updates.
