Full notes
Full Factory Town 2: Paradise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Gameplay
- Fixes
- UI and audio
- Performance
Enabled Custom game from start menu. In Custom games, terrain and resources are randomized, and ‘tutorial’ quests are hidden / skipped.
Crate is now available after completing ‘Appetizers’ quest in Campaign mode, or from the start in Custom maps.
Made Store / Discord buttons more prominent on the home page
Removed File Type / Source buttons from the File menu (features not ready yet)
Terrain purchase panel shows icons for the items provided by the island, not the natural resource
Islands can spawn with different biome types that include varying geography
When grass appears on a new island, it animates in smoothly instead of appearing suddenly
Fixed some formatting issues on Create Custom Game panel
Fixed some formatting issues on basic vertical options menu
Fixed bug: Some town currency buttons would not be visible when starting a custom game after previously loading a campaign game
Fixed bug: terrain purchase panel would remain visible if you quit to main menu while it was open
ESC will now cancel out of the island expansion panel
Pathfinding now will use a fast, greedy, direct method of reaching a target if the expected distance is very long, or the first search attempt exceeded some reasonable threshold of search processing. This should result in better overall performance, and hopefully remove all cases where a worker can’t find a target
Increased range at which workers will teleport (instead of navigating) to 500 world units
Fixed bug: game enters broken state (including invisible paths) if you try and drag a belt or chute path away from a Magic Crate
Moved “Allow pickup for delivery” and “allow purchase” options to the primary panel for a building, instead of the buried Misc panel
Added new “Allow pickup for volcano delivery” toggle option for buildings to prevent items from being used for the Volcano, while allowing them to be used for delivery to production buildings
Allowed pickup types (buildings, volcano, and shopping) are now shown on the main tab for a building
Fixed bug: auto-created connectors were not being created with targetIDs, which prevented correct targeting with logic links
Fixed bug: deleting a logic link from the selected object UI would break the UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
