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Steam News17 April 20262mo ago

Patch Notes 81

Enabled Custom game from start menu. In Custom games, terrain and resources are randomized, and ‘tutorial’ quests are hidden / skipped.

Full notes

Full Factory Town 2: Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions7 changes2 removals
  • Maps
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedEnabled Custom game from start menu. In Custom games, terrain and resources are randomized, and ‘tutorial’ quests are hidden / skipped.
addedCrate is now available after completing ‘Appetizers’ quest in Campaign mode, or from the start in Custom maps.
changedMade Store / Discord buttons more prominent on the home page
removedRemoved File Type / Source buttons from the File menu (features not ready yet)
changedTerrain purchase panel shows icons for the items provided by the island, not the natural resource
changedIslands can spawn with different biome types that include varying geography
  • Enabled Custom game from start menu. In Custom games, terrain and resources are randomized, and ‘tutorial’ quests are hidden / skipped.

  • Crate is now available after completing ‘Appetizers’ quest in Campaign mode, or from the start in Custom maps.

  • Made Store / Discord buttons more prominent on the home page

  • Removed File Type / Source buttons from the File menu (features not ready yet)

  • Terrain purchase panel shows icons for the items provided by the island, not the natural resource

  • Islands can spawn with different biome types that include varying geography

  • When grass appears on a new island, it animates in smoothly instead of appearing suddenly

  • Fixed some formatting issues on Create Custom Game panel

  • Fixed some formatting issues on basic vertical options menu

  • Fixed bug: Some town currency buttons would not be visible when starting a custom game after previously loading a campaign game

  • Fixed bug: terrain purchase panel would remain visible if you quit to main menu while it was open

  • ESC will now cancel out of the island expansion panel

  • Pathfinding now will use a fast, greedy, direct method of reaching a target if the expected distance is very long, or the first search attempt exceeded some reasonable threshold of search processing. This should result in better overall performance, and hopefully remove all cases where a worker can’t find a target

  • Increased range at which workers will teleport (instead of navigating) to 500 world units

  • Fixed bug: game enters broken state (including invisible paths) if you try and drag a belt or chute path away from a Magic Crate

  • Moved “Allow pickup for delivery” and “allow purchase” options to the primary panel for a building, instead of the buried Misc panel

  • Added new “Allow pickup for volcano delivery” toggle option for buildings to prevent items from being used for the Volcano, while allowing them to be used for delivery to production buildings

  • Allowed pickup types (buildings, volcano, and shopping) are now shown on the main tab for a building

  • Fixed bug: auto-created connectors were not being created with targetIDs, which prevented correct targeting with logic links

  • Fixed bug: deleting a logic link from the selected object UI would break the UI

Source

Steam News / 17 April 2026

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