Factorio
Steam News 23 January 20251y ago

Version 2.0.32 released as stable

Changes Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more Adding more effect info to yumako, mash, jellynut, jell…

Update log

Full Factorio update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

52 fixes2 additions1 change2 removals
  • Gameplay
  • Performance
  • Fixes
  • Store
  • UI and audio
  • Server
removedChangesDisabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
changedOptimizationsImproved performance when removing roboports in large active networks by 60%. more
removedGraphicsRemoved reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more
fixedBugfixesFixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more
fixedBugfixesFixed belts under elevated rails were not being removed when building a pair of undergrounds. more
fixedBugfixesFixed that inserters could grab items from belts that crafting machines no longer wanted. more

Changes

  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more

  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Optimizations

  • Improved performance when removing roboports in large active networks by 60%. more

Graphics

  • Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more

Bugfixes

  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more

  • Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more

  • Fixed that inserters could grab items from belts that crafting machines no longer wanted. more

  • Fixed taking screenshot could crash in some cases. more

  • Fixed that select list background drawing was incorrect for the first row. more

  • Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more

  • Fixed that reset technology effects would clear in-progress research triggers. more

  • Fixed that writing "nil" to storage_filter did not work correctly. more

  • Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more

  • Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more

  • Fixed that upgrading pairs of underground belts could transform one end of the belt. more

  • Fixed visualisation of asteroid collector range sometimes being drawn wrong. more

  • Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more

  • Fixed clicking space connections in factoriopedia would not update selected items. more

  • Fixed that on_equipment_removed did not fire for robots removing equipment. more

  • Fixed that some hidden items would show in Factoriopedia. more

  • Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.

  • Fixed pentapod eggs default import surface. more

  • Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more

  • Fixed trunk of a specific tree flickered when moving while zoomed out. more

  • Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more

  • Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more

  • Don't auto-focus blueprint parameter fields when using a controller. more

  • Fixed a crash when interacting with GUIs while auto-save runs. more

  • Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more

  • Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more

  • Fixed crash when clicking a shortcut rich text link in controller input method.

  • Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more

  • Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)

  • Fixed a crash when building entities with linked pipe connections in multiplayer latency. more

  • Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more

  • Fixed that map rendering would wrongly show your player as on the map when paused. more

  • Fixed that going back in browse history didn't return to player location if the character was in space platform hub.

  • Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.

  • Fixed offshore pump underwater patch was not rendered under water.

  • Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more

  • Fixed loading of scenarios when entities were configured with difficulty settings. more

  • Fixed biters and pentapods getting frozen mid-attack. more

  • Fixed infinity container parametrization could set empty filters causing crash on saving.

  • Fixed rocket silo GUI not fitting on small screens. more

  • Fixed a crash when writing LuaItem::entity_filters. more

  • Fixed that blueprint preview rendering did not work correctly. more

  • Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. more

  • Fixed upgraded blueprint entities would have their flip reverted more

  • Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. more

  • Fixed that labs could try to research trigger based technologies. more

  • Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. more

  • Fixed selector combinator was using wrong open and close sounds. more

  • Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. more

  • Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. more

  • Fixed that assembler input slots could exceed stack limits. more

  • Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. more

  • Fixed shooting actions missing vibrations when playing with a controller.

Scripting

  • ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.

  • Added connection_category to LuaFluidboxPrototype::pipe_connections.

Modding

  • Added FluidStream::target_initial_position_only. It's used by worm acid spit.

Source

Steam News / 23 January 2025

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