Factorio
Steam News 8 November 20241y ago

Version 2.0.15 released as stable

Minor Features Cars and tanks will auto-refuel. more Relation between offshore pump and fluid tiles added to Factoriopedia. Statistic GUI precision is preserved across instances. [space-age] Space platforms can be built…

Update log

Full Factorio update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

28 fixes3 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Store
addedMinor FeaturesRelation between offshore pump and fluid tiles added to Factoriopedia.
changedChangesIncreased spidertron walking sound volume.
changedChangesUsing the "craft all" hotkey on free recipes queues 1 stack of the results. more
changedChangesChanged the simulated mouse cursor appearance to match the system default on macOS.
addedChanges[space-age] Added pollution value to heating tower.
removedChangesRemoved support for 8 bit audio depth.

Minor Features

  • Cars and tanks will auto-refuel. more

  • Relation between offshore pump and fluid tiles added to Factoriopedia.

  • Statistic GUI precision is preserved across instances.

  • [space-age] Space platforms can be built with quality starter packs. more

Changes

  • Increased spidertron walking sound volume.

  • Using the "craft all" hotkey on free recipes queues 1 stack of the results. more

  • Changed the simulated mouse cursor appearance to match the system default on macOS.

  • [space-age] Added pollution value to heating tower.

  • [space-age] Show recycler output arrow in "Alt-mode". more

  • Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more

  • Removed support for 8 bit audio depth.

  • Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.

Bugfixes

  • Fixed IME Pad input not working on screens with visible simulations. more

  • Fixed that the browse-games GUI header labels were not clickable. more

  • Fixed that kills with chained effects did not count towards statistics or achievements. more

  • Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more

  • Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.

  • Fixed a crash when rendering display panel text after loading a save file. more

  • Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more

  • Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more

  • Fixed cargo pod with satellite not despawning after launching to orbit. more

  • Fixed a crash when teleporting a crafting machine ghost with fluid connections. more

  • Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more

  • Fixed that the production GUI title wouldn't update when viewing different planets. more

  • Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more

  • Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more

  • Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more

  • Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more

  • Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more

  • Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more

  • Fixed that remote view while in the map editor did not ignore fog of war. more

  • Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more

  • Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more

  • Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)

  • Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more

  • Fixed fast replacing loaders would not preserve filter mode. more

  • Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more

  • Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more

  • Removed long delay at start when no audio devices are found. more

  • Fixed that result_is_always_fresh was ignored for hand crafting. more

  • Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.

  • Fixed that removing

Source

Steam News / 8 November 2024

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