Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
- Store
Minor Features
Cars and tanks will auto-refuel. more
Relation between offshore pump and fluid tiles added to Factoriopedia.
Statistic GUI precision is preserved across instances.
[space-age] Space platforms can be built with quality starter packs. more
Changes
Increased spidertron walking sound volume.
Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
Changed the simulated mouse cursor appearance to match the system default on macOS.
[space-age] Added pollution value to heating tower.
[space-age] Show recycler output arrow in "Alt-mode". more
Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
Removed support for 8 bit audio depth.
Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
Fixed IME Pad input not working on screens with visible simulations. more
Fixed that the browse-games GUI header labels were not clickable. more
Fixed that kills with chained effects did not count towards statistics or achievements. more
Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
Fixed a crash when rendering display panel text after loading a save file. more
Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
Fixed cargo pod with satellite not despawning after launching to orbit. more
Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
Fixed that the production GUI title wouldn't update when viewing different planets. more
Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
Fixed that remote view while in the map editor did not ignore fog of war. more
Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
Fixed fast replacing loaders would not preserve filter mode. more
Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
Removed long delay at start when no audio devices are found. more
Fixed that result_is_always_fresh was ignored for hand crafting. more
Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
Fixed that removing
Source
