Full notes
Full Facehand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, thanks to everyone who tried out the demo so far! First of all, I opened up a little Discord, so hop in if you want to talk about the game: https://discord.gg/rx8HrMmrBn In addition, I've made some changes that you can read about below:
What changed
- Gameplay
- Balance
- Maps
- Store
- Fixes
The game's save directory has been changed. This means your settings will be reset, and you will encounter the tutorial again. You will also lose your current run progress. Sorry for any inconvenience!
Enemy Adjustments
Every 4 rounds, you will encounter a boss with a special ability.
Enemy attack and health scaling have been updated.
The default enemy sprite has been changed. The old sprite is now used as the boss enemy sprite.
Quality of Life
Added the ability to move and re-arrange cards on the battlefield by dragging and dropping.
Added a 3x speed option.
Added a section in the shop showing the upcoming enemy.
Added a popup showing the shop's probability rates when hovering over the "Shop" header.
Ability chaining logic has been reworked to fix certain combos.
Balance Changes
General
XP required for level 2 has been decreased from 3 -> 2
Banishing cards cost has been reduced from 2 -> 0
Items
Apple item has been removed
Broccoli item has been removed
Avocado item has been removed
Carrot item has been changed from tier 2 -> 4
Carrot effect changed from giving -1/+3 -> +3 health
Pear effect changed from giving +2/+2 -> +2/+1
Watermelon effect changed from giving +3/+3 -> +4/+1
Cards
Mind Blown ability changed from Activated: Deal 5/10/20 damage -> Hurt: Deal 4/8/12 damage
Sick ability changed from dealing 100/150/200% attack damage -> 100/200/300% attack damage
Weight Lifter ability changed from gaining +1/+1, +2/+2, +3/+3 -> +2/4/8 attack
Juggler ability changed from giving +1/+1, +2/+2, +4/+4 -> +2/+2, +3/+3, +4/+4
Fairy ability changed from giving +2/+2, +3/+3, +4/+4 -> +2/+2, +4/+4, +6/+6
Raccoon ability changed from gaining +1/2/4 attack -> +1/3/5 attack
Present ability changed from giving 100/150/200% stats -> 50/100/150% stats
Present base stats changed from 3/3 -> 4/2
Package ability changed from summon a 1/1 at all levels -> summon a 1/1, 3/3, 5/5
Goofy ability changed from dealing damage 1/2/3 times -> 2/4/6 times
Tropical Fish ability changed from summoning two 2/2, 4/4, 6/6 Fish -> two 2/2, 5/5, 8/8 Fish
Flamingo base stats changed from 1/4 -> 1/5
Wind Face ability changed from summoning a 2/2, 4/4, 6/6 Cloud -> 2/2, 5/5, 8/8 Cloud
Skunk ability changed from dealing damage 1/2/3 times -> 2/4/6 times
Snowman base stats changed from 1/8 -> 1/10
Zombie base stats changed from 4/1 -> 5/1
Love Letter ability changed from giving +4/8/12 health -> +5/10/15 health
Bug Fixes
Fixed a bug where merging gave more stats that intended sometimes
As always, thanks for playing!
Source
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