HomeGamesUpdatesPricingMethodology
Steam News22 April 20262mo ago

Game update: Save Slots

Hey, all! We’re back with a smaller but very important update that many of you have been asking for.

In this update3

Full notes

Full Fabular: Once Upon a Spacetime update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, all! We’re back with a smaller but very important update that many of you have been asking for. While we’re still working on more content behind the scenes, we wanted to get this specific feature into your hands as soon as possible, as it has been one of our most requested quality-of-life improvements.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Fixes
changedHey, all! We’re back with a smaller but very important update that many of you have been asking for. While we’re still working on more content behind the scenes, we wanted to get this specific feature into your hands as soon as possible, as it has been one of our most requested quality-of-life improvements.
addedNew Feature: Save ProfilesWe have officially added Save Slots to the game. This gives you four distinct sub-profiles under your single Steam account, each with its own independent progression level. This means you no longer have to worry about losing your endgame progress if you feel like starting the journey from scratch. It’s also great for sharing the game; if you have a friend who wants to try Fabular, they can now jump into the early-game experience on their own slot without touching your main save.
addedHelp Us Test the ProgressionWith these new slots available, we’d love for you to start a fresh run and revisit the early game . We feel that the early-to-mid game is currently in a good spot in terms of content and unlockables, but we need your help to be sure.
addedHelp Us Test the ProgressionIt would be incredibly helpful to get your feedback on the overall progression as you play through those early stages again. Specifically, we want to know how the "pacing" feels to you—are you getting the right amount of tokens, and does the speed at which you unlock new items features and throne room vendors feel rewarding? Your input here is vital for us to fine-tune the balance before we move forward.
addedSave Slot update full patch notes:Save Slots have been added to the main menu
changedSave Slot update full patch notes:Starmap reward node screens have been redesigned to allow tabbing between the inventory and back

Fabular: Once Upon a Spacetime changes

changedHey, all! We’re back with a smaller but very important update that many of you have been asking for. While we’re still working on more content behind the scenes, we wanted to get this specific feature into your hands as soon as possible, as it has been one of our most requested quality-of-life improvements.
addedWe have officially added Save Slots to the game. This gives you four distinct sub-profiles under your single Steam account, each with its own independent progression level. This means you no longer have to worry about losing your endgame progress if you feel like starting the journey from scratch. It’s also great for sharing the game; if you have a friend who wants to try Fabular, they can now jump into the early-game experience on their own slot without touching your main save.
addedWith these new slots available, we’d love for you to start a fresh run and revisit the early game . We feel that the early-to-mid game is currently in a good spot in terms of content and unlockables, but we need your help to be sure.
addedIt would be incredibly helpful to get your feedback on the overall progression as you play through those early stages again. Specifically, we want to know how the "pacing" feels to you—are you getting the right amount of tokens, and does the speed at which you unlock new items features and throne room vendors feel rewarding? Your input here is vital for us to fine-tune the balance before we move forward.
addedSave Slots have been added to the main menu

New Feature: Save Profiles

We have officially added Save Slots to the game. This gives you four distinct sub-profiles under your single Steam account, each with its own independent progression level. This means you no longer have to worry about losing your endgame progress if you feel like starting the journey from scratch. It’s also great for sharing the game; if you have a friend who wants to try Fabular, they can now jump into the early-game experience on their own slot without touching your main save.

Steam post image A quick heads-up: Because we haven't collected play-time data until now, your existing save will show "Playtime: 0" in the stats. Don't be alarmed—your progress is perfectly safe; the game just doesn't have a historical record of your previous hours to display.

Help Us Test the Progression

With these new slots available, we’d love for you to start a fresh run and revisit the early game. We feel that the early-to-mid game is currently in a good spot in terms of content and unlockables, but we need your help to be sure.

It would be incredibly helpful to get your feedback on the overall progression as you play through those early stages again. Specifically, we want to know how the "pacing" feels to you—are you getting the right amount of tokens, and does the speed at which you unlock new items features and throne room vendors feel rewarding? Your input here is vital for us to fine-tune the balance before we move forward.

Thanks for sticking with us as we continue to refine the Fabular experience. We’re really looking forward to hearing how the save slots work for you and—more importantly—how the early-game pacing feels on a fresh profile. Let us know if the token counts and unlock speeds hit the right mark here in the comments or over on our Discord.

--Batowski

Save Slot update full patch notes:

  • Save Slots have been added to the main menu

  • Starmap reward node screens have been redesigned to allow tabbing between the inventory and back

  • Overforge and reward screens now have their own music and ambient instead of regular starmap music

  • Fixed a visual glitch where you could push Dax’s scattered remains around after his ship exploded

Source

Steam News / 22 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.