Full notes
Full Fabular: Once Upon a Spacetime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Balance
- Fixes
Here are the full patch notes for the Overforge update. This update brings you two massive changes: a total overhaul of the game's itemization system and the addition of specialized starmap reward-nodes.
Itemization System Overhaul:
Most items in the game now have 3 item tiers. The tier of the item is indicated by + signs after the item name, and at the bottom of the item’s icon.
A lower tier item can also be upgraded to a higher tiered one, which gives you an opportunity to keep your favorite weapon or gadget you found on Realm 1 and take it with you to the endgame.
You can accomplish this via a new starmap node that allows you to select one of your items and ‘ overforge ’ it to a higher tier. This node is present on every starmap starting from Realm 2.
While creating the item tiers, every item in the game has been re-evaluated and tweaked in some way or another. There are a few new items added as well, mostly themed around the end-bosses.
Starmap Changes:
5 new reward nodes have been added to the starmap providing instant rewards without an event:
Overforge (item upgrade)
Melee Weapon Cache
Gadget Cache
Consumable Item Cache
Main Attribute Upgrade
Nodes have distinct visuals on the starmap and provide a strong lure/focus point for players when planning their journey.
Nodes must be unlocked at the Arch-Architect token vendor in the throne room.
Subsequent purchases of these boons provide more item slots in these events, so you have more variations to choose from.
Reward nodes can only contain rewards for the current ship class you play with.
First starmap now always contains a melee weapon reward node; you can practically change your starting weapon if you aim for this node.
Starmap nodes now have a text description that is shown when you hover over a node. You can display all node descriptions at once by pressing TAB on keyboard or BACK/MENU on controller.
There is now only 1 shop node on each starmap; the Starsmith. Wares formerly sold by the alchemist may now be sold by the Starsmith.
Starsmith now starts with a limited set of item slots (4). More shop item slots can be unlocked via a boon in the throne room.
General:
Throne room boons have been rebalanced. +Armor and +Energy boons have been moved to the Architect, while +Moonchill and Armour Repair boons have been moved to the Chamberlain.
You can now delete items from the cargo hold by pressing DEL on keyboard or R3 on controller.
Fixed the duration of Malfunction effects not restarting when applied to the same target subsequently.
The Explosive Holo-dash item’s explosion no longer damages the player
Punisher Flow modifier now gives a bigger malus to Spiritus Rank than before.
Thumper type gadgets now push enemies away multiple times over their duration, rather than only once.
Stunner type gadgets and effects now properly stun, damage and knock back in the same range.
Missile type gadgets now properly do area damage instead of applying single target damage.
Fixed beam type weapons’ beam graphics not aligning properly with their actual collision line.
Item descriptions now can display the maximum values of certain stats, where applicable.
Base damage display was removed from the item description of projectile weapons with multiple modes (quick, heavy, perfect). Instead we display a range of values for each firing mode based on how many projectiles are being fired.
Fixed some item descriptions being too long so they don’t fit.
Dozens of other item changes and balancing…
Source
Changelog.gg summarizes and formats this update. How we read updates.
