What changed
1 fix0 additions2 changes0 removals
changedThis one's a game changer :D A lot of balance changes have been made, feel free to read the list below:
fixedHeavily nerfed the default enemy, but increase its spawn rate - Nerfed a few enemies - Added stats for each card on the deck building screen - Mega-Buffed the enraged wave 10 boss - Added a new attack to the wave 10 boss - Re-worked some of the wave 10 boss' attacks - Mega-Buffed the enraged wave 20 boss - Added a new attack to the wave 20 boss - Added another new attack to the wave 20 boss - Re-worked some of the wave 20 boss' attacks - Fixed a bug where the wave 20 boss would blow up in the menu after dying to it - Mega-Buffed the enraged wave 30 boss - Re-worked some of the wave 30 boss' attacks - Mega-Buffed the enraged wave 40 boss - Added a new attack to the wave 40 boss - Added another new attack to the wave 40 boss - Re-worked some of the wave 40 boss' attacks - Mega-Buffed the enraged wave 50 boss - Added a new attack to the wave 50 boss - Re-worked some of the wave 50 boss' attacks - Mega-Buffed the enraged wave 60 boss - Added a new attack to the wave 60 boss - Added another new attack to the wave 60 boss - Re-worked some of the wave 60 boss' attacks - Mega-Buffed the enraged wave 70 boss - Added a new attack to the wave 70 boss - Added another new attack to the wave 70 boss - Re-worked some of the wave 70 boss' attacks - Mega-Buffed the enraged wave 80 boss - Added a new attack to the wave 80 boss - Added another new attack to the wave 80 boss - Re-worked some of the wave 80 boss' attacks - Mega-Buffed the enraged wave 90 boss - Added a new attack to the wave 90 boss - Re-worked some of the wave 90 boss' attacks - Buffed the final boss on certain gamemodes - Made the Liquidator ult more interesting - Made the Extermination ult more interesting - Made the MassEradication ult more interesting - Made the Pew ult more interesting - Reduced the spawn rate on Practice Mode - Increased wave length on Practice Mode - Decreased boss damage - Decreased the difficulty of late game bosses without gamemodes enabled - Increased the difficulty of late game bosses with certain gamemodes enabled - Bosses now deal more damage every time they hit you - You can now pause the game during the final boss (Yes, You didn't used to be able to) - Nerfed the card leveling debuff on No Filler - Reduced the wave length extension when a lot of enemies are alive - Massively buffed goldgain past wave 100 - Slightly nerfed the speedrun gamemode - Nerfed the treasure cards in the treasure hunt gamemode - Buttons on the preview screen now make a sound when clicking them - Added more tips - Reduced the chance of Zaps overflowing - Buffed the champions in the champions league gamemode - Fixed a bug where the game would think you're OP when you're at max power - Fixed a bug where your Ult would charge faster with higher framerates - Fixed a bug where movement on the tech tree was faster with higher framerates - Fixed a bug where a few cards recycled into more stat points than they should - Enemies now have a lower defence and deal less damage while being knocked back - Fixed the visual bug where red particles from the border would appear randomly (again...) - Fixed a small visual bug in the final boss - Made the blue enemy variant slightly brighter - Added an aiming indicator for non-mouse aiming - Reduced the scaling of post wave 100 enemies and bosses - Increased damage enemies take when knocked into border - Made Howard conscious
changedIf you encounter any errors, bugs, exploits etc... Contact me on Discord !
Fabric Of Reality changes
changedThis one's a game changer :D A lot of balance changes have been made, feel free to read the list below:
fixedHeavily nerfed the default enemy, but increase its spawn rate - Nerfed a few enemies - Added stats for each card on the deck building screen - Mega-Buffed the enraged wave 10 boss - Added a new attack to the wave 10 boss - Re-worked some of the wave 10 boss' attacks - Mega-Buffed the enraged wave 20 boss - Added a new attack to the wave 20 boss - Added another new attack to the wave 20 boss - Re-worked some of the wave 20 boss' attacks - Fixed a bug where the wave 20 boss would blow up in the menu after dying to it - Mega-Buffed the enraged wave 30 boss - Re-worked some of the wave 30 boss' attacks - Mega-Buffed the enraged wave 40 boss - Added a new attack to the wave 40 boss - Added another new attack to the wave 40 boss - Re-worked some of the wave 40 boss' attacks - Mega-Buffed the enraged wave 50 boss - Added a new attack to the wave 50 boss - Re-worked some of the wave 50 boss' attacks - Mega-Buffed the enraged wave 60 boss - Added a new attack to the wave 60 boss - Added another new attack to the wave 60 boss - Re-worked some of the wave 60 boss' attacks - Mega-Buffed the enraged wave 70 boss - Added a new attack to the wave 70 boss - Added another new attack to the wave 70 boss - Re-worked some of the wave 70 boss' attacks - Mega-Buffed the enraged wave 80 boss - Added a new attack to the wave 80 boss - Added another new attack to the wave 80 boss - Re-worked some of the wave 80 boss' attacks - Mega-Buffed the enraged wave 90 boss - Added a new attack to the wave 90 boss - Re-worked some of the wave 90 boss' attacks - Buffed the final boss on certain gamemodes - Made the Liquidator ult more interesting - Made the Extermination ult more interesting - Made the MassEradication ult more interesting - Made the Pew ult more interesting - Reduced the spawn rate on Practice Mode - Increased wave length on Practice Mode - Decreased boss damage - Decreased the difficulty of late game bosses without gamemodes enabled - Increased the difficulty of late game bosses with certain gamemodes enabled - Bosses now deal more damage every time they hit you - You can now pause the game during the final boss (Yes, You didn't used to be able to) - Nerfed the card leveling debuff on No Filler - Reduced the wave length extension when a lot of enemies are alive - Massively buffed goldgain past wave 100 - Slightly nerfed the speedrun gamemode - Nerfed the treasure cards in the treasure hunt gamemode - Buttons on the preview screen now make a sound when clicking them - Added more tips - Reduced the chance of Zaps overflowing - Buffed the champions in the champions league gamemode - Fixed a bug where the game would think you're OP when you're at max power - Fixed a bug where your Ult would charge faster with higher framerates - Fixed a bug where movement on the tech tree was faster with higher framerates - Fixed a bug where a few cards recycled into more stat points than they should - Enemies now have a lower defence and deal less damage while being knocked back - Fixed the visual bug where red particles from the border would appear randomly (again...) - Fixed a small visual bug in the final boss - Made the blue enemy variant slightly brighter - Added an aiming indicator for non-mouse aiming - Reduced the scaling of post wave 100 enemies and bosses - Increased damage enemies take when knocked into border - Made Howard conscious
changedIf you encounter any errors, bugs, exploits etc... Contact me on Discord !
This one's a game changer :D A lot of balance changes have been made, feel free to read the list below:
Heavily nerfed the default enemy, but increase its spawn rate - Nerfed a few enemies - Added stats for each card on the deck building screen - Mega-Buffed the enraged wave 10 boss - Added a new attack to the wave 10 boss - Re-worked some of the wave 10 boss' attacks - Mega-Buffed the enraged wave 20 boss - Added a new attack to the wave 20 boss - Added another new attack to the wave 20 boss - Re-worked some of the wave 20 boss' attacks - Fixed a bug where the wave 20 boss would blow up in the menu after dying to it - Mega-Buffed the enraged wave 30 boss - Re-worked some of the wave 30 boss' attacks - Mega-Buffed the enraged wave 40 boss - Added a new attack to the wave 40 boss - Added another new attack to the wave 40 boss - Re-worked some of the wave 40 boss' attacks - Mega-Buffed the enraged wave 50 boss - Added a new attack to the wave 50 boss - Re-worked some of the wave 50 boss' attacks - Mega-Buffed the enraged wave 60 boss - Added a new attack to the wave 60 boss - Added another new attack to the wave 60 boss - Re-worked some of the wave 60 boss' attacks - Mega-Buffed the enraged wave 70 boss - Added a new attack to the wave 70 boss - Added another new attack to the wave 70 boss - Re-worked some of the wave 70 boss' attacks - Mega-Buffed the enraged wave 80 boss - Added a new attack to the wave 80 boss - Added another new attack to the wave 80 boss - Re-worked some of the wave 80 boss' attacks - Mega-Buffed the enraged wave 90 boss - Added a new attack to the wave 90 boss - Re-worked some of the wave 90 boss' attacks - Buffed the final boss on certain gamemodes - Made the Liquidator ult more interesting - Made the Extermination ult more interesting - Made the MassEradication ult more interesting - Made the Pew ult more interesting - Reduced the spawn rate on Practice Mode - Increased wave length on Practice Mode - Decreased boss damage - Decreased the difficulty of late game bosses without gamemodes enabled - Increased the difficulty of late game bosses with certain gamemodes enabled - Bosses now deal more damage every time they hit you - You can now pause the game during the final boss (Yes, You didn't used to be able to) - Nerfed the card leveling debuff on No Filler - Reduced the wave length extension when a lot of enemies are alive - Massively buffed goldgain past wave 100 - Slightly nerfed the speedrun gamemode - Nerfed the treasure cards in the treasure hunt gamemode - Buttons on the preview screen now make a sound when clicking them - Added more tips - Reduced the chance of Zaps overflowing - Buffed the champions in the champions league gamemode - Fixed a bug where the game would think you're OP when you're at max power - Fixed a bug where your Ult would charge faster with higher framerates - Fixed a bug where movement on the tech tree was faster with higher framerates - Fixed a bug where a few cards recycled into more stat points than they should - Enemies now have a lower defence and deal less damage while being knocked back - Fixed the visual bug where red particles from the border would appear randomly (again...) - Fixed a small visual bug in the final boss - Made the blue enemy variant slightly brighter - Added an aiming indicator for non-mouse aiming - Reduced the scaling of post wave 100 enemies and bosses - Increased damage enemies take when knocked into border - Made Howard conscious
If you encounter any errors, bugs, exploits etc... Contact me on Discord!