What changed
0 fixes1 addition0 changes0 removals
addedAdded 10 Quintillion procedural custom card skins (I'm not kidding) Added the ability to customize the skin of every rarity of card Added the option to set a card skin randomly every run Added a dynamic soundtrack that evolves randomly throughout a run Added 4 new backgrounds Added 4 new sprites for every enemy (400 sprites total) Added a leaderboard for highest wave reached Added a leaderboard for fastest wave 100 clear (Old scores won't be present) Added a leaderboard for most gold gained by wave 100 (Old scores won't be present) Added a leaderboard for highest difficulty wave 100 clear (Old scores won't be present) Added a daily challenge that varies in difficulty based on the weekday. The daily challenge is to reach wave 50 with a preset gamemode combination and character and rewards a card skin if won Added a skin customisation option for characters that lets users select a skin and 2 colors for each character Added 19 character skins Added 45 color options for character skins Added a death effect for enemies, breaking them into chunks Added a referral system that lets users enter codes and earn more skins / colors for characters. Each referral rewards 1 new skin and 2 new colors! The No-Filler gamemode has been replaced with the Filler gamemode Replaced 15 filler card upgrades on the tech tree with new upgrades Added a search bar to the tech tree Added the ability to refresh cards on the level up screen (With tech tree upgrades) Added the ability to banish cards on the level up screen (With tech tree upgrades) You can now boost as long as you have more than 0 boost remaining A small sound now plays in-game when a card levels up Added sound effects for Ultimates Added a sound effect for when a bullet isn't fired due to gamemodes / OP penalties Being OP no longer nerfs your stats but rather increases the odds of not firing bullets Currently active gamemodes are now displayed on the pause screen Replaced the ult status effect related tech tree upgrades Bullets from your ultimate now have a chance to be inflicted with status effects Buffed ult charge rate Reduced the amount of enemies spawned in the first 5 waves and reduced their health to prevent pile up of enemies Reduced the XP requirements to level up for the first time Border requirements are now based on the circle that tech tree upgrades are in Increased gold gain You no longer gain less gold on earlier waves Practice mode no longer reduces gold gain below 1x You now gain more gold from gamemodes Certain combinations of gamemodes now reduce gold gain (Knockforward + Immune for instance) Changed the formula for calculating the difficulty score Added cloud saving and loading Re-structured the options menu Added tooltips to the options menu Added an option to use the default music in-game instead of the new dynamic music Added an option to toggle the custom background Added an option to toggle health bar numbers Added an option to toggle enemy chunks (Enemies break into chunks upon death) Added an option to adjust background brightness The card stat window now stays open while hovering over it with your cursor You can now hover over stats on the card stat window to see a ranking of every card in your deck by that stat You now start with 10 unlocked slots to make up for the removal of filler cards Game music now very slightly increases in pitch every 10 waves A new slot is now unlocked every 5 waves until wave 50 The Esrever gamemode now reverses game music The Zooooooom gamemode now increases game music pitch The Speedrun gamemode now increases game music pitch Altered the soulless & Nightmare soundtracks to fit with dynamic soundtrack system A certain gamemode now changes the game music pitch Removed the flashlight easter egg Updated credits Added more tips Removed tips mentioning filler cards Your username is now displayed above the player on battle royale mode Heavily optimized GPU Performance by removing Boss effects from shaders unless the associated boss is present in-game Altered the Tripping Gamemode effect to reduce GPU Usage Deleting data will now re-load the main menu Reduced scroll speed of background in menu on higher-end PCs Changed music file type to .ogg to reduce file size and load times Changed some of the background enemies in the menu Made the gamemodes Combo and Impenetrable work properly together Removed the line of dialogue in the tutorial mentioning filler cards Reworded border requirements in tech tree to avoid confusion Howard now has the same dialogue for both upgrading modifiers and effects, and only says it once Howard now explains the card info button and the ability to compare card stats Howard now lets you skip through his dialogue much faster Howard now lets the player know that they can re-enable hints from the menu Altered some secret character mechanics Reworded the Copy Paste gamemode description The Copy Paste gamemode now increases your max power level further Increased amount of sounds that can play at once to reduce audio clipping in late game Increased minimum time between repeated sounds playing to reduce audio clipping in late game Fixed a bug where gamemodes would remain enabled after deleting data Fixed a bug where the difficulty score would increase from tech tree upgrades Fixed a bug where Howard would talk about a card leveling up while in-game Fixed the custom cursor jitter bug (Hopefully... I spent hours fixing this thing) Fixed a bug where the menu background would remain red if dying during a bossfight
Fabric Of Reality changes
addedAdded 10 Quintillion procedural custom card skins (I'm not kidding) Added the ability to customize the skin of every rarity of card Added the option to set a card skin randomly every run Added a dynamic soundtrack that evolves randomly throughout a run Added 4 new backgrounds Added 4 new sprites for every enemy (400 sprites total) Added a leaderboard for highest wave reached Added a leaderboard for fastest wave 100 clear (Old scores won't be present) Added a leaderboard for most gold gained by wave 100 (Old scores won't be present) Added a leaderboard for highest difficulty wave 100 clear (Old scores won't be present) Added a daily challenge that varies in difficulty based on the weekday. The daily challenge is to reach wave 50 with a preset gamemode combination and character and rewards a card skin if won Added a skin customisation option for characters that lets users select a skin and 2 colors for each character Added 19 character skins Added 45 color options for character skins Added a death effect for enemies, breaking them into chunks Added a referral system that lets users enter codes and earn more skins / colors for characters. Each referral rewards 1 new skin and 2 new colors! The No-Filler gamemode has been replaced with the Filler gamemode Replaced 15 filler card upgrades on the tech tree with new upgrades Added a search bar to the tech tree Added the ability to refresh cards on the level up screen (With tech tree upgrades) Added the ability to banish cards on the level up screen (With tech tree upgrades) You can now boost as long as you have more than 0 boost remaining A small sound now plays in-game when a card levels up Added sound effects for Ultimates Added a sound effect for when a bullet isn't fired due to gamemodes / OP penalties Being OP no longer nerfs your stats but rather increases the odds of not firing bullets Currently active gamemodes are now displayed on the pause screen Replaced the ult status effect related tech tree upgrades Bullets from your ultimate now have a chance to be inflicted with status effects Buffed ult charge rate Reduced the amount of enemies spawned in the first 5 waves and reduced their health to prevent pile up of enemies Reduced the XP requirements to level up for the first time Border requirements are now based on the circle that tech tree upgrades are in Increased gold gain You no longer gain less gold on earlier waves Practice mode no longer reduces gold gain below 1x You now gain more gold from gamemodes Certain combinations of gamemodes now reduce gold gain (Knockforward + Immune for instance) Changed the formula for calculating the difficulty score Added cloud saving and loading Re-structured the options menu Added tooltips to the options menu Added an option to use the default music in-game instead of the new dynamic music Added an option to toggle the custom background Added an option to toggle health bar numbers Added an option to toggle enemy chunks (Enemies break into chunks upon death) Added an option to adjust background brightness The card stat window now stays open while hovering over it with your cursor You can now hover over stats on the card stat window to see a ranking of every card in your deck by that stat You now start with 10 unlocked slots to make up for the removal of filler cards Game music now very slightly increases in pitch every 10 waves A new slot is now unlocked every 5 waves until wave 50 The Esrever gamemode now reverses game music The Zooooooom gamemode now increases game music pitch The Speedrun gamemode now increases game music pitch Altered the soulless & Nightmare soundtracks to fit with dynamic soundtrack system A certain gamemode now changes the game music pitch Removed the flashlight easter egg Updated credits Added more tips Removed tips mentioning filler cards Your username is now displayed above the player on battle royale mode Heavily optimized GPU Performance by removing Boss effects from shaders unless the associated boss is present in-game Altered the Tripping Gamemode effect to reduce GPU Usage Deleting data will now re-load the main menu Reduced scroll speed of background in menu on higher-end PCs Changed music file type to .ogg to reduce file size and load times Changed some of the background enemies in the menu Made the gamemodes Combo and Impenetrable work properly together Removed the line of dialogue in the tutorial mentioning filler cards Reworded border requirements in tech tree to avoid confusion Howard now has the same dialogue for both upgrading modifiers and effects, and only says it once Howard now explains the card info button and the ability to compare card stats Howard now lets you skip through his dialogue much faster Howard now lets the player know that they can re-enable hints from the menu Altered some secret character mechanics Reworded the Copy Paste gamemode description The Copy Paste gamemode now increases your max power level further Increased amount of sounds that can play at once to reduce audio clipping in late game Increased minimum time between repeated sounds playing to reduce audio clipping in late game Fixed a bug where gamemodes would remain enabled after deleting data Fixed a bug where the difficulty score would increase from tech tree upgrades Fixed a bug where Howard would talk about a card leveling up while in-game Fixed the custom cursor jitter bug (Hopefully... I spent hours fixing this thing) Fixed a bug where the menu background would remain red if dying during a bossfight
Added 10 Quintillion procedural custom card skins (I'm not kidding) Added the ability to customize the skin of every rarity of card Added the option to set a card skin randomly every run Added a dynamic soundtrack that evolves randomly throughout a run Added 4 new backgrounds Added 4 new sprites for every enemy (400 sprites total) Added a leaderboard for highest wave reached Added a leaderboard for fastest wave 100 clear (Old scores won't be present) Added a leaderboard for most gold gained by wave 100 (Old scores won't be present) Added a leaderboard for highest difficulty wave 100 clear (Old scores won't be present) Added a daily challenge that varies in difficulty based on the weekday. The daily challenge is to reach wave 50 with a preset gamemode combination and character and rewards a card skin if won Added a skin customisation option for characters that lets users select a skin and 2 colors for each character Added 19 character skins Added 45 color options for character skins Added a death effect for enemies, breaking them into chunks Added a referral system that lets users enter codes and earn more skins / colors for characters. Each referral rewards 1 new skin and 2 new colors! The No-Filler gamemode has been replaced with the Filler gamemode Replaced 15 filler card upgrades on the tech tree with new upgrades Added a search bar to the tech tree Added the ability to refresh cards on the level up screen (With tech tree upgrades) Added the ability to banish cards on the level up screen (With tech tree upgrades) You can now boost as long as you have more than 0 boost remaining A small sound now plays in-game when a card levels up Added sound effects for Ultimates Added a sound effect for when a bullet isn't fired due to gamemodes / OP penalties Being OP no longer nerfs your stats but rather increases the odds of not firing bullets Currently active gamemodes are now displayed on the pause screen Replaced the ult status effect related tech tree upgrades Bullets from your ultimate now have a chance to be inflicted with status effects Buffed ult charge rate Reduced the amount of enemies spawned in the first 5 waves and reduced their health to prevent pile up of enemies Reduced the XP requirements to level up for the first time Border requirements are now based on the circle that tech tree upgrades are in Increased gold gain You no longer gain less gold on earlier waves Practice mode no longer reduces gold gain below 1x You now gain more gold from gamemodes Certain combinations of gamemodes now reduce gold gain (Knockforward + Immune for instance) Changed the formula for calculating the difficulty score Added cloud saving and loading Re-structured the options menu Added tooltips to the options menu Added an option to use the default music in-game instead of the new dynamic music Added an option to toggle the custom background Added an option to toggle health bar numbers Added an option to toggle enemy chunks (Enemies break into chunks upon death) Added an option to adjust background brightness The card stat window now stays open while hovering over it with your cursor You can now hover over stats on the card stat window to see a ranking of every card in your deck by that stat You now start with 10 unlocked slots to make up for the removal of filler cards Game music now very slightly increases in pitch every 10 waves A new slot is now unlocked every 5 waves until wave 50 The Esrever gamemode now reverses game music The Zooooooom gamemode now increases game music pitch The Speedrun gamemode now increases game music pitch Altered the soulless & Nightmare soundtracks to fit with dynamic soundtrack system A certain gamemode now changes the game music pitch Removed the flashlight easter egg Updated credits Added more tips Removed tips mentioning filler cards Your username is now displayed above the player on battle royale mode Heavily optimized GPU Performance by removing Boss effects from shaders unless the associated boss is present in-game Altered the Tripping Gamemode effect to reduce GPU Usage Deleting data will now re-load the main menu Reduced scroll speed of background in menu on higher-end PCs Changed music file type to .ogg to reduce file size and load times Changed some of the background enemies in the menu Made the gamemodes Combo and Impenetrable work properly together Removed the line of dialogue in the tutorial mentioning filler cards Reworded border requirements in tech tree to avoid confusion Howard now has the same dialogue for both upgrading modifiers and effects, and only says it once Howard now explains the card info button and the ability to compare card stats Howard now lets you skip through his dialogue much faster Howard now lets the player know that they can re-enable hints from the menu Altered some secret character mechanics Reworded the Copy Paste gamemode description The Copy Paste gamemode now increases your max power level further Increased amount of sounds that can play at once to reduce audio clipping in late game Increased minimum time between repeated sounds playing to reduce audio clipping in late game Fixed a bug where gamemodes would remain enabled after deleting data Fixed a bug where the difficulty score would increase from tech tree upgrades Fixed a bug where Howard would talk about a card leveling up while in-game Fixed the custom cursor jitter bug (Hopefully... I spent hours fixing this thing) Fixed a bug where the menu background would remain red if dying during a bossfight