What changed
0 fixes0 additions2 changes0 removals
changedShould be the last smaller update before the big balance update. Unless anything breaks!
changedSwapped the No Filler and Tripping gamemode on the tech tree - Basic Shot Cards now level up a lot slower than other cards - Easy mode is now only enabled the first time you launch the game - Gamemodes now stay enabled if you close, and relaunch the game - The SwapSlots keybind now prioritizes cards with lower levels - Modified some attacks of the wave 90 Boss - Renamed Easy mode to Practice mode - Reduced the gold gain nerf for Practice mode - Fixed a bug where Howard would stop talking when a new hint event is triggered - Fixed a bug in shuffle where XP would only be allocated to the first few cards in the deck - Fixed a bug in shuffle where all 100 cards could be fired even before unlocked - You can now read what tech tree upgrades do before buying them - Tech tree nodes now say they're disabled when you disable them - Added the ability to navigate the tech tree with movement / aiming buttons - Added a popup that appears when hovering over controls scheme to let people know about the steam controller shenanigans
Fabric Of Reality changes
changedShould be the last smaller update before the big balance update. Unless anything breaks!
changedSwapped the No Filler and Tripping gamemode on the tech tree - Basic Shot Cards now level up a lot slower than other cards - Easy mode is now only enabled the first time you launch the game - Gamemodes now stay enabled if you close, and relaunch the game - The SwapSlots keybind now prioritizes cards with lower levels - Modified some attacks of the wave 90 Boss - Renamed Easy mode to Practice mode - Reduced the gold gain nerf for Practice mode - Fixed a bug where Howard would stop talking when a new hint event is triggered - Fixed a bug in shuffle where XP would only be allocated to the first few cards in the deck - Fixed a bug in shuffle where all 100 cards could be fired even before unlocked - You can now read what tech tree upgrades do before buying them - Tech tree nodes now say they're disabled when you disable them - Added the ability to navigate the tech tree with movement / aiming buttons - Added a popup that appears when hovering over controls scheme to let people know about the steam controller shenanigans
Should be the last smaller update before the big balance update. Unless anything breaks!
Swapped the No Filler and Tripping gamemode on the tech tree - Basic Shot Cards now level up a lot slower than other cards - Easy mode is now only enabled the first time you launch the game - Gamemodes now stay enabled if you close, and relaunch the game - The SwapSlots keybind now prioritizes cards with lower levels - Modified some attacks of the wave 90 Boss - Renamed Easy mode to Practice mode - Reduced the gold gain nerf for Practice mode - Fixed a bug where Howard would stop talking when a new hint event is triggered - Fixed a bug in shuffle where XP would only be allocated to the first few cards in the deck - Fixed a bug in shuffle where all 100 cards could be fired even before unlocked - You can now read what tech tree upgrades do before buying them - Tech tree nodes now say they're disabled when you disable them - Added the ability to navigate the tech tree with movement / aiming buttons - Added a popup that appears when hovering over controls scheme to let people know about the steam controller shenanigans
If you encounter any bugs, have any feedback or suggestions, join the Discord!