In this update5
Full notes
Full F-22: Air Dominance Fighter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Server
- Balance
F-22: Air Dominance Fighter changes
We are often asked: “What exactly has changed?” and “Will ADF support feature XYZ?”
Here we’d like to give you an overview about the current changes with respect to the 1997 release. Hopefully, this can answer some questions.
Please note: This list may or may not change until release!
Graphics
added native widescreen and ultra-widescreen HD support with fixes for HUD
3840 x 2160 UltraHD
5120 × 2160
2560 × 1440 QuadHD
3440 × 1440
1920 × 1080 FullHD
2560 × 1080
1280 × 720 HD ready
native Direct3D 9 graphics; fixed all screen capture problems
3× viewing range compared to original
added support for 60/120 Hz rendering
improved lighting and shading
added TrueType font support
added DPI awareness
fixed Alt+Tab issues
fixed crash with SmartView
fixed crash with rendering order
fixed crashes with HUD text rendering
fixed screen shaking when on ground during some missions (e.g. “Bill’s Limo”)
fixed color seams a.k.a. blue borders around cities and airfields with some graphics drivers
fixed IRST/LANTIRN interfering with lens flare
fixed demo mode resolution
removed Software and Glide graphics modes
Gameplay
added HOTAS support with 18 remappable functions
added Head Tracking with six degrees of freedom (TrackIR protocol, compatible with e.g. OpenTrack)
added mouse look
added Steam achievements
added Steam Cloud for medals, personal progress, and mission progress
added left Shift key support when controlling LANTIRN
added several wingman radio transmissions (“He’s on my six!”, “Locked on target!”, “Good kill!”, “Oh yeah!”, “Chew this!”)
added “Mayday” radio transmission when allies are critically hit
moved SmartView to 0 key (making room on F12 for screenshots)
improved AI BVR missile evasion
improved roll response with keyboard controls
improved Esc key to apply to
radio menu
jettison menu
EMCON menu
MFD view
SmartView
mission quit screen
fixed game speed on modern CPUs
fixed crash when flying some other planes than F-22
fixed crash with neutral planes in AWACS mode
fixed crash when destroying airfield lights
fixed crash when AWACS was shot down during long radio transmission
fixed crash with in-game briefings and destroyed ground targets
fixed crash with LANTIRN and air targets
fixed crash in in-game briefing during failed missions
fixed navigation lights at mission start
fixed warning light on SAM lock
fixed hang when cycling targets after destroying a plane
fixed AMRAAM/R-27 ignition delay
fixed autopilot not releasing wheel brakes
fixed sluggish ATC in crowded missions (takeoff clearance should come drastically faster)
fixed random explosions when flying some other planes than F-22
fixed refuel basket positions on Rafale, Harrier, Mirage
fixed various typos in call signs, messages, briefings, GUI
fixed ground target positions for AI flights
fixed MFD target box colors
fixed HUD pitch ladder rolling
fixed HARM IRST lock-on
fixed wrong fire damage warning
fixed EMCON 0 under some circumstances
fixed cluster bomb accuracy in debriefing
fixed keys 7, 8, 9, 0 opening new radio menus
removed screen shaking with wheel brakes
removed unused drone buttons from defense MFD
GUI
GUI is now windowed
added HD GUI mode (on monitors with at least 1280 vertical pixels)
added key hints for autopilot, autorecovery, and wide-angle view
fixed GUI often hanging when starting the game
fixed camera speed in ACMI and target view
fixed AWACS mode speed
fixed mission objectives in briefing
fixed plane types in in-game briefing
fixed scroll bars in briefings, debriefings, mission lists, chat, event lists
Audio
fixed MIDI music
fixed several music-related crashes
fixed game muting in Windows volume mixer
fixed music volume slider
fixed radio chatter without legacy codec
Other
added Steam Workshop support (one-click mod install)
improved mod support: Use -mod=$PATH command-line flag to add a mod
removed modem/serial connection support (DirectPlay over IPv4 still supported)
removed unused/legacy options
We hope that clears things up a bit! The next devlog will take a closer look at some of the new features.
Source
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