Full notes
Full F-22: Air Dominance Fighter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
F-22: Air Dominance Fighter changes
This update improves gameplay with some highly anticipated changes and fixes. With respect to our previews devlog:
fixed crashes with padlock views due to invalid plane ID
improved accuracy of bombs (CCIP mark) and LAU-68 rockets
Alt+Tab no longer mutes sound, thus there should be no more problems with engines going mute (if you want to properly mute the sound effects, press P to pause)
fixed alarm sounds persisting across AWACS sessions
fixed HOTAS buttons >= 32 not working
added HOTAS button options for:
create shootlist (on keyboard: T)
increase sensor range (Page up)
decrease sensor range (Page down)
launch countermeasures (Del)
if a radar-guided missile is currently locked on to you, this launches chaff
if an IR-guided missile is locked on, this launches flare
if both are locked on, it launches both
if nothing is currently locked on, it launches flare
cockpit view (F1)
target view (F2)
toggle airbrake (B)
enable thrust vectoring (key above Tab)
toggle gear (G)
AMRAAMs are now properly designated as Fox three
Takeoff training mission: delayed Learjet takeoff time so it doesn’t block players
We also have an experimental preview branch where you can get updates before they are published to all players – read the thread in our discussion forums for details!
Source
Changelog.gg summarizes and formats this update. How we read updates.
