Update log
Full Eydigard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- UI and audio
Codex progress is now tracked per character instead of globally. Unlocks, hints, boss rewards, and saved progress should now correctly apply to the relevant player.
Codex unlocks from kills now support nearby-player sharing and boss participant rewards. Players who participated in a boss fight can still receive the codex unlock even if they died or were running back.
Added an equipped item comparison tooltip. When viewing equipment in inventory, chests, or loot, the game can now show the currently equipped item beside the hovered item.
Added a gameplay setting to turn equipped item comparison tooltips on or off.
Added settlement submap markers. These can now appear based on settlement state.
Improved the commission context UI. Commission lists now behave more like crafting and trade lists, with cleaner selection, quantity display, ingredient/status information, and less duplicated detail.
Source
