Eydigard
Steam News 15 November 20256mo ago

Hotfix - 15 Nov 25

New Features Added Aggression as a stat. Challenging Growl now scales with Aggression and should feel more powerful in multiplayer Added volume settings for ambiance Improvements Added a cap to the maximum number of arr…

Update log

Full Eydigard update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes4 additions5 changes0 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Fixes
addedNew FeaturesAdded Aggression as a stat. Challenging Growl now scales with Aggression and should feel more powerful in multiplayer
addedNew FeaturesAdded volume settings for ambiance
addedImprovementsAdded a cap to the maximum number of arrows that can stick to any character to prevent extreme “pincushion” situations
changedImprovementsChanged projectile exit speed for bows and guns to be more realistic and to better differentiate between different bows, especially in the early game
changedImprovementsCraftable items are now always sorted alphabetically within craftable and not-craftable lists
changedImprovementsWhen inside a dungeon, the player position is now shown on the map at the dungeon entrance

New Features

  • Added Aggression as a stat. Challenging Growl now scales with Aggression and should feel more powerful in multiplayer

  • Added volume settings for ambiance

Improvements

  • Added a cap to the maximum number of arrows that can stick to any character to prevent extreme “pincushion” situations

  • Changed projectile exit speed for bows and guns to be more realistic and to better differentiate between different bows, especially in the early game

  • Quests are now marked as complete even if optional quest steps are not all completed

  • No stamina drain while idle in water

  • Craftable items are now always sorted alphabetically within craftable and not-craftable lists

  • When inside a dungeon, the player position is now shown on the map at the dungeon entrance

  • When defeated and losing gear in a dungeon, the player backpack marker is now shown on the dungeon entrance

  • Changed design of UI sliders

  • Bear abilities now display which state they are available in (normal or berserk)

  • Updated UI design of the corpse backpack marker

  • When opening the journal, the selected quest now correctly updates as “read” when it has received a new entry

  • Scrollbars can now be dragged with the mouse

Fixes

  • Fixed Challenging Growl behavior to work correctly with the new Aggression stat

  • Fixed a bug where loot from defeated enemies could be swapped with items in your inventory

  • Fixed a bug where, when crafting completed, the toast would show the currently highlighted item instead of the item actually crafted

  • Fixed a bug where you could swap away from ranged weapons while aiming

Source

Steam News / 15 November 2025

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