Update log
Full Eydigard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Maps
- UI and audio
- Fixes
New Features
Added Aggression as a stat. Challenging Growl now scales with Aggression and should feel more powerful in multiplayer
Added volume settings for ambiance
Improvements
Added a cap to the maximum number of arrows that can stick to any character to prevent extreme “pincushion” situations
Changed projectile exit speed for bows and guns to be more realistic and to better differentiate between different bows, especially in the early game
Quests are now marked as complete even if optional quest steps are not all completed
No stamina drain while idle in water
Craftable items are now always sorted alphabetically within craftable and not-craftable lists
When inside a dungeon, the player position is now shown on the map at the dungeon entrance
When defeated and losing gear in a dungeon, the player backpack marker is now shown on the dungeon entrance
Changed design of UI sliders
Bear abilities now display which state they are available in (normal or berserk)
Updated UI design of the corpse backpack marker
When opening the journal, the selected quest now correctly updates as “read” when it has received a new entry
Scrollbars can now be dragged with the mouse
Fixes
Fixed Challenging Growl behavior to work correctly with the new Aggression stat
Fixed a bug where loot from defeated enemies could be swapped with items in your inventory
Fixed a bug where, when crafting completed, the toast would show the currently highlighted item instead of the item actually crafted
Fixed a bug where you could swap away from ranged weapons while aiming
Source
