Update log
Full Eydigard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
- Fixes
We ran into increasing issues with gamepad support and adding new features due to the previous UI setup. We've therefore taken some time to rearchitecture how we developed the user interfaces. The entire UI has now been rewritten using a more modern, web-inspired approach. This improves flexibility, makes future updates easier, and results in a better overall user experience, especially for gamepad players.
Features
Reworked all UI panels
Reworked gamepad support. The game now supports most controllers on Steam, including PlayStation and Xbox, with rumble.
Added Steam Input support
Added multiple gamepad sensitivity presets
KBM and gamepad can now be used simultaneously
Added glyph support for Xbox and PlayStation controllers
Improved key rebinding system with more flexibility and reliability. Players can now rebind controls more easily, with better support for different input types
Reworked character creation. Players can now gain bonuses from heritage, background, and traits
Added more player color options
Added a new stat type: Haggling
Added a feature to delete and manage old save games
Changed armor/resistance system from flat percentages to a rating-based system:
New formula: armor / (armor + 50) determines damage reduction
Game now pauses when entering menus in singleplayer
Expanded the range of custom settings available to players. This includes more control over HUD scaling and layout, options to show or hide individual UI elements, and additional customization for performance and visual clarity. Players can now better tailor the interface and game behavior to match their preferences and hardware.
Added a compass, which can be toggled off in the options
Added the ability to place custom markers and ping locations on the map
Added several new Vettir variants with different stats, vitality, and abilities
Bug fixes
Fixed an issue where players could attack certain friendly NPCs
Fixed several multiplayer sync issues
Added new item icons for many items
Improved feedback when starting crafting in processing plants
Fixed an issue where the player position marker was incorrect in Granrot Hall
Source
