Eydigard
Steam News 11 September 20258mo ago

Eydigard Patch Notes - 11 September

New Features Added quality settings for SSAO, including higher quality options Added quality settings for Volumetric Fog, with the ability to set higher quality or turn it off completely Added option to disable shadows…

Update log

Full Eydigard update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes14 additions15 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Store
  • Fixes
addedNew FeaturesAdded quality settings for SSAO, including higher quality options
addedNew FeaturesAdded quality settings for Volumetric Fog, with the ability to set higher quality or turn it off completely
addedNew FeaturesAdded option to disable shadows from the sun and moon
addedNew FeaturesAdded setting to reduce background load when the game is not focused
addedNew FeaturesAdded setting to scale the UI
addedNew FeaturesAdded setting to adjust font size (increase or decrease)

New Features

  • Added quality settings for SSAO, including higher quality options

  • Added quality settings for Volumetric Fog, with the ability to set higher quality or turn it off completely

  • Added option to disable shadows from the sun and moon

  • Added setting to reduce background load when the game is not focused

  • Added setting to scale the UI

  • Added setting to adjust font size (increase or decrease)

  • Added wind particle effects when in forests

  • Added more sounds to UI navigation

  • Added a progress bar to track settlement influence progression

  • Characters in the creation menu can now be rotated by clicking or using the scroll wheel

  • Unlooted enemies now spawn a pouch containing their loot when despawning

Improvements

  • Upgraded visual effects for combat, including:

    • New visual effects for Perfect Avoidance

    • New visual effects for special attack hits

    • New visual effects for boons and buffs

    • New visual effects for berserk and berserker attacks

  • Upgraded floating combat text with improved animations, scaling, readability, and flow

  • Added colors and symbols to floating combat text to represent damage types

  • Floating combat text can now be disabled, or limited by turning off the self-healing display

  • Increased motion interaction between player and vegetation

  • Upgraded and standardized UI colors and sizes for a more consistent and harmonious look across menus and elements

  • Upgraded graphics of UI pop-up notifications

  • Upgraded map icons and player arrow

  • Upgraded overall UI visuals to feel less flat

  • Upgraded Lynx Instinct bar UI

  • Upgraded skill UI for clarity and readability

  • Upgraded item UI visuals

  • Merged effects view into a single column

  • Added more in-game hints

  • Added lore text for many creatures and characters

Gameplay

  • Decreased wind-up animation for Lynx Opportunistic Strike, making the backstab attack quicker and more responsive

  • NPCs can now drop schillings (coins) in addition to items

  • Updated loot table for Landsknechts

  • Damage types updated: Physical damage has been split into Blunt and Pierce. All damage types now have distinct icons and colors in floating combat text. Current damage types are:

    • Blunt

    • Pierce

    • Pure

    • Trolldom

    • Seidr

    • Fire

Fixes

  • Opening menus now prevents character movement

  • Fixed a bug where enemies flinched by back attacks would glitch out

  • Fixed some weapon colliders on Fossegrim melee attacks so they can hit the player in Lynx form

  • Fixed waterfall sounds in Klubbvik. Waterfalls should now be heard more clearly

  • Reduced the size of the Bogbean model

  • Fixed a visual bug on the Draugr where seaweed was not displaying correctly

Source

Steam News / 11 September 2025

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