Update log
Full Eydigard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
New Features
Added options to enable Vsync
Dialogue responses can now be selected using hotkeys
Added new fur type for the Lynx form (Supporter Pack only)
Added more in-game hints
Improvements
Major architectural change to tree rendering: The old GPU instanced indirect tree system has been replaced with a fully data-oriented approach using Unity’s Entities system (ECS). This improves culling, batching, and logic control of vegetation, offering significatly better performance and more flexibility for gameplay features.
Updated lighting and atmosphere in the Prologue
Many general visual improvements
Source
