Update log
Full Eydigard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- Fixes
Map Updates
Improved world map quality
Submaps now better scale to different map ratios
Made the map navigable using a controller
Fixed bug where player bag did not appear on the map after death
New Features
Added graphic options for upscaler quality (DLSS and FSR)
Added feature to split inventory items into custom amounts
Improvements
Improved visual fidelity of many ground textures
Improved quality of many nature assets
Fixes
Fixed collider for the Loft in Bardestad to allow traversal through upstairs door
Source
