Full notes
Full Expeditions update
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What changed
- Gameplay
- Balance
- Workshop
- Store
- UI and audio
- Events
Main Quest Line Added
Chapter 4 Dark Elf main quest line has been added.
[Dark Elf] racial traits have been changed to be advantageous when facing [Vampire].
Vampire Race and Werewolf Traits Added
A sub quest line featuring the story of [Vampire] and [Werewolf] has been added.
Exploration Area has been added, and Vampires and the Absolute One (Vampire Spawn) appear as bosses.
Vampire
Racial traits have been revamped, and playable characters have been added.
Due to the lack of trait slots, stats have been greatly increased.
[Shadow Poacher] class has been added.
After completing all sub quests, you can defeat [Vampire]s in combat, or request recruitment at a low chance during the [Vampire Coffin] event and hire them.
If unfamiliar [Vampire]s visit the village recklessly, the setting states that villagers fear them, so they will not appear at the recruitment hall.
They possess an exclusive resource [Blood Energy], which must be managed with exclusive consumables to fully utilize their power.
Werewolf
[Werewolf Curse] trait has been added.
[Werewolf Curse] trait can only be granted or removed for human heroes.
When entering combat, they act like existing characters, but transform into a werewolf depending on HP status.
After completing all sub quests, you can craft consumables that grant or remove the [Werewolf Curse] trait and use them on heroes.
They possess an exclusive resource [Restraint], which must be managed with exclusive consumables to transform at the right time.
Workshop
The [Workshop] building has been updated, allowing the crafting of various items, and the acquisition method of existing items has also been changed to be obtained through the workshop.
[Recipe] items containing crafting methods for workshop items have been added and can be obtained as quest rewards (if the quest was already completed, they have been added to temporary storage).
These items are classified as key items, cannot be deleted, and must be stored in the warehouse.
Crafting categories (tools, consumables, common materials, promotion materials, transcend materials, essence) have been added, allowing filtering.
Various tools can be crafted.
Promotion materials required for hero/Vampire promotion, as well as new material items that can upgrade traits to level 3, can be crafted.
Items
Coating
A new item has been added. With the concept of applying it to weapons to activate its effect, it grants a buff that changes basic attacks dealing physical damage into elemental attribute attacks.
It can be used on heroes like an elixir and lasts for three battles.
It can be obtained from the workshop and events.
Magic Essence
A material item that serves as the foundation for crafting higher-grade items.
Magic Essence (available in multiple grades) drops probabilistically depending on the difficulty set in combat.
Vampire/Werewolf Exclusive Consumables
After completing all Vampire/Werewolf sub quests, they can be crafted through various field events and the workshop.
Language
Through a comprehensive review of major languages, all issues where Korean interfered have been fixed.
There may still be awkward parts, but future updates will continue to refine them so meanings can be conveyed naturally.
Other Fixes and Changes
Required experience has been changed to increase by 150% at 2-star and 200% at 3-star based on class level.
As a result, heroes with maximum levels at 2-star or 3-star may have their levels reduced.
Boss monsters no longer drop promotion materials (medals).
Boss monsters now drop [Defeated One Core], and promotion materials can be crafted using [Defeated One Core].
Fixed an issue where tooltips extended beyond the screen.
Next Update?
Hello, this is the developer. The new year 2026 has arrived. Wishing everyone a happy new year, and we would like to provide information regarding the next update.
Mage
There is a base class called Mage. Instead of the current one-way advancement system, Mage will have known or hidden advancement trees like Pokémon's Eevee, allowing advancement depending on the required items.
For example, if a Mage consumes a fire-related advancement item, they would advance into the current Flame Mage.
Accordingly, existing magic-related classes will be adjusted as advanced classes of Mage, and other hidden specialized classes will be added.
It is planned to add the ability to craft skillbooks at the [Arcane Department].
Dispatch Headquarters
A new building, [Dispatch Headquarters], is planned to be added.
Up to three [Dispatch Squads], each consisting of four members, can be formed. By setting routes on the minimap, they will automatically collect nearby field resources, enter the , engage in combat based on the squad’s combat power, obtain loot, and return to the village.
Food items will be required for operation.
This is expected to allow rapid acquisition of currently scarce resources.
Arena
A new building, [Arena], is planned to be added.
It will be similar to content like the Tower of Trials used in other games, but not infinite. With more challenging difficulty, main races (elves, lizards, orcs, goblins, etc.) will appear, battles will proceed in a tournament format, and rewards will be obtained.
Exclusive equipment held by each race leader will be added and made obtainable as arena rewards.
Balance Adjustments
To improve game balance, some conservatively set restrictions will be further unlocked.
The number of enemies appearing in combat will increase further at higher difficulties.
An increase in resistance coefficients will allow solo tanking (the same applies to enemies).
Extreme difficulty will be configurable in more detail (such as Extreme 1, Extreme 2, Extreme 3).
The direction will be adjusted to be more stimulating.
Corruption/Field Boss
Current field bosses will drop corruption shards, and crafting of corruption essence is planned to be added.
Corruption shards can be obtained from current field bosses and new field events (rifts). By combining corruption shards with other materials to create corruption essence and socketing it into equipment, the equipment becomes corrupted and will exhibit a double-edged sword effect.
Field bosses and dragons will have exclusive skillbooks added, composed of skills that deliver ultimate effects.
Naturally, players will also be able to obtain and use them, but not all members will be able to do so.
Miscellaneous
The [Shop] building will have [Race Caravan] added, allowing item donation and purchase that were previously only available in racial settlements to also be done in the village.
It is planned to revamp the system so unclear enemy skill information can be checked.
For example, a [Wolf] has the skill, and the skill will provide basic information such as dealing physical damage and applying a wound status.
Visual Update
Although it may not be included in the very next update, visual updates for the exploration area and each region will be steadily carried out.
Currently, only simple nodes and routes are displayed, but appropriate dungeon images and various graphic and sound effects will be added.
Environmental effects appropriate to each region will be added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
