Full notes
Full eXpanSIM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
Graphics
Added day-night cycle and weather effects
Added volumetric clouds and fog
Added windshield raindrops
Optimised camera rendering
Added experimental support for DirectX 12 and Vulkan
Vehicle models
Added new vintage cars (inspired by Mercedes W123, BMW E32, Lada Granta, Vaz Okta, ZAZ 965)
Added car paint variants
Added windshield wiper animation
Added head lamp emission
Optimised vehicle models
Vehicle physics
Adjusted drivetrain and wheel inertia
Improve truck tyre friction curves
Maps
Enlarged roundabouts and improved roads on the Windridge City map
Optimised building models (Windridge City, Urban City, Earthworks Site)
Optimised trees and grass
Improved scene object loading (streaming)
Rebuilt lighting on maps
Countries
Added Slovenian road signs and translations (thanks to Sim 83)
Input
Improved steering wheel force feedback
Added Thrustmaster PC Racer default bindings
Added an option to create a clear input profile without default bindings
Added windshield wiper speed inputs
Added seat belt signal input
UI
Added automatic hiding of the top bar and mouse
Added Lens Shift to the camera calibration panel
Integration
Updated OpenXR device integration
Added SimRacingStudio motion platform integration
Added SimHub dashboard integration
Added StreamDeck plugin icons
Work in Progress
Features that were also developed but still hidden in this release:
Procedural map generator based on OpenStreetMap data
HUD navigation minimap
Source
Changelog.gg summarizes and formats this update. How we read updates.
