Full notes
Full eXpanSIM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
What's New
Added car trailers
Added new truck trailers
Added trailer selection to the vehicle card
Performance
Reduced UI overhead
Optimised the Lakeside Hill map
Fixed HUD unnecessary memory allocation
Fixed log stack trace overhead
Vehicle Physics
Improved wheel lateral friction forces
Improved Ackermann steering angles
Adjusted the torque converter capacity for cars
Maps
Improved lighting and reflections on all maps
Added vibration on a cobble stone surface
Improved road textures on the Lakeside Hill map
Improved road geometry here and there
Vehicles
Set interior camera as default
Improved car paint materials
Input
Removed keyboard and gamepad steering capping depending on vehicle speed
Adjusted the dead zone of a gamepad
Extended DirectInput device support
Improved Logitech G29 support
Added custom actions for special scenarios
UI
Improved vehicle preview images
Added power and torque plot to the engine card
Removed unused tabs in the menu
Improved the loading screen
Artificial Intelligence
Extended the AI system by adding special behaviours and goals (work in progress - new AI features will be added in the next updates)
Other
The VR mode is now launched after loading a map
Improved error handling
Added vehicle input data to the plugin SDK
Source
Changelog.gg summarizes and formats this update. How we read updates.
