Full notes
Full eXpanSIM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
Unity's HDRP (High Definition Render Pipeline) is a new set of tools that unlock the power of modern graphic cards and allow achieving better visuals.
We invested a lot of work to convert all graphical assets to the new system during the recent months. However, it is only the first step of the migration process. We decided to release the current progress, although we have not reached the full power of HDRP yet. There are many parameters that still need to be tuned for the best visuals and performance. We plan to introduce all the advantages of HDRP step by step in future updates.
What's New
Migrated the project to HDRP
Added the possibility to record and replay the simulation
Added calibration settings for both the single screen and the surround mode
Driving School (*)
Added learner profile list
Added training selection menu
Added training summary and statistics
Added basic vehicle operation exercises
Added the French manoeuvring area exercises
(*) hidden work in progress
Graphics
Rehauled post-processing effects for HDRP
Rehauled object material properties for HDRP
Improved pedestrian ragdoll animation
Vehicle Physics
Improved throttle control
Added toggle speed limiter
Reduce terrain vibration
AI
Improved AI paths on the Windridge City map
Improved AI paths on the Lakeside Hill map
Maps
Fixed levitating road signs on the Lakeside Hill map
Added more details to the Lakeside Hill map
Optimised the performance of the Lakeside Hill map
VR
Updated OpenXR integration (reduced the number of SteamVR issues)
UI
Reduced UI interaction lag
Performance
Reduced memory usage
Enabled incremental GC
Localisation
Improved French translations
Source
Changelog.gg summarizes and formats this update. How we read updates.
