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Full Expand & Exterminate: Terrytorial Disputes - Endless Base Defense update
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Repeated intro
Hello Generals,
What changed
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
- Maps
Expand & Exterminate: Terrytorial Disputes - Endless Base Defense changes
We have a cornucopia of bug fixes and balances changes thanks to the kind folks that are giving feedback, I appreciate it a ton! A heck of a change-list considering it's a minor update, a ton of small undocumented changes to enemy & turret stats. I'd love to hear more feedback about the balance, it's tough for me to really experience the game from a fresh player's eyes, so I have a hard time balancing for new players.
Thanks Again, Terry
Added:
You can now manually tell a turret to fire at specific enemy units. This should help you generals clear any pesky aggressive enemies.
Self Repair Technology added to the Tactical Center, it'll be interesting to see how this affects game play, I intend to give higher Tech Tier walls this technology as well in the future.
Fixed:
Falcon Helicopter's behavior was updated to be more in-line with the current system of detecting enemies. It should now be more consistent and reliable, but also a tiny bit more performant.
Re-categorized some technology to fix tier issues.
Rewritten the system that is used to store what technologies you have purchased across your sessions, should be resistant to errors due to changes cause index shifts in the tech tree.
Floating Double Cannon when it was at half health or below.
Lives UI now uses proper string formatting for the health pool.
Vehicle Depots should now more reliably restart spawning units when the units that were spawned die.
Vehicle Depots can be targeted by enemies again, tag config issue.
Enemies spawned from the death of a "Spawner" enemy no longer start from waypoint 0.
Map Generator is now more generous with it's ore fields at the start, hopefully this will prevent early game money drought.
Rewrote the Power Plant System to Version 2, which makes them behave better with power booster structures. This should also make all the numbers for power generation and consumption line up with in-game values.
Source
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