Full notes
Full ExoTrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- UI and audio
ExoTrain changes
Changed the crafting components of the Anti-Slip System and Engine Overdrive train modules to simpler/cheaper resources.
Storage lids stay open after taking all items from a storage (making it easier to detect already looted storages).
Fixed an issue where the client could be disconnected after the server loaded a large late-game save.
Fixed an issue where buildings on the train would sometimes shift position on the train teleport.
Fixed an issue where players couldn't see the flashlights of other characters.
Fixed an issue where train headlight switching wasn't synchronized in co-op.
Fixed an issue where creature and resource spawners only worked in the current zone, and their timers didn't tick when the zone wasn't loaded.
Minor quest interface improvements.
Minor text/localization fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
