Full notes
Full ExoTrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
- Server
ExoTrain changes
Added three "Specialization" skills with significant boosts (but you can choose only one).
Added a new passive skill for hoverboard movement speed.
Increased the bonus effect of some skills by 30-50%.
Increased the base maneuverability of hoverboards.
After getting off the hoverboard, your previous weapon is returned to your hands.
Increased the minimum and maximum camera angles in the isometric view.
Increased the maximum zoom-out on the map.
Reduced the number of module parts you get from salvaging a module (so with the skill that returns all craft components, you will get 100% of the module parts spent instead of 150%).
Fixed an issue where the quests "Enter the Cave" and "Gather the Pneuma" couldn't be completed if the required science was researched via blueprint instead of at the research lab.
Fixed an issue where some sounds were played in 2D instead of 3D.
Fixed an issue where clients couldn't join a server with a large late-game save (though the issue can still occur sometimes while loading).
Fixed VFX for the Tesla Turret in solo play and on the server (the issue still occurs for clients).
Source
Changelog.gg summarizes and formats this update. How we read updates.
