Full notes
Full Exotic Matter update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
Exotic Matter changes
- Trainmap
Hello everyone! We’re happy to announce the release of Exotic Matter’s second content update: New Beginnings! It is available for download now (you may need to restart Steam). Following a ton of fantastic playtesting experiences and feedback from players at Gamescom (a big thanks to you!), the team at Moebiusgames has completely revamped the opening minutes of the game and the game’s balancing. This includes:
Largely redesigned Criterion (includes a faster ‘way out’ and more loot)
Criterion opening segment completely redesigned to train players in all mechanics including crafting
Criterion opening segment completely redesigned to make the player’s goal clear for the entire game
Added hidden (and not so hidden) side locations all over the planet!
Improved weapon balancing – player can create better weapons more quickly and the basic weapons, including the drill, now do very minor damage
- Improved enemy balancingenemy health and properties improved
Improved UI handling: right click in a container UI will now directly move the item to the inventory (and back!)
You can keep track of our detailed road map on Trello, but for the next 2 months our main priority is:
New dungeons!
New NPCs!
A new, built from the ground-up UI system (the current one is a Java plug-in that causes issues for many users)
Our next update is planned for 28 September. Watch this space for more details! Please post on the Steam forums if you encounter any issues or have any questions. Or join us on Discord. Thanks for all your support and for reading! The Moebiusgames Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
