What changed
0 fixes1 addition0 changes0 removals
addedSkipping release of the v1.0.2 build and going straight to 1.0.3. The new direction for the game will be a single player story-driven puzzle adventure. As a result, the first 4 missions are changed to only play a single character. Additionally, levels have been enhanced with more parkour-style gameplay and dialogue between characters have been changed to cut-scenes. The options menu is reachable from in the missions now and graphics settings for Ambient Occlusion and showing the other 3 characters outside of cut-scenes are adjustable for performance tuning.
Exodus Vigil changes
addedSkipping release of the v1.0.2 build and going straight to 1.0.3. The new direction for the game will be a single player story-driven puzzle adventure. As a result, the first 4 missions are changed to only play a single character. Additionally, levels have been enhanced with more parkour-style gameplay and dialogue between characters have been changed to cut-scenes. The options menu is reachable from in the missions now and graphics settings for Ambient Occlusion and showing the other 3 characters outside of cut-scenes are adjustable for performance tuning.
Skipping release of the v1.0.2 build and going straight to 1.0.3. The new direction for the game will be a single player story-driven puzzle adventure. As a result, the first 4 missions are changed to only play a single character. Additionally, levels have been enhanced with more parkour-style gameplay and dialogue between characters have been changed to cut-scenes. The options menu is reachable from in the missions now and graphics settings for Ambient Occlusion and showing the other 3 characters outside of cut-scenes are adjustable for performance tuning.
Note: Please do not play beyond mission 4 in this build.