Full notes
Full Exodemic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Store
- UI and audio
- Maps
- Balance
Welcome to Prerelease Update 3! Overall this is a smaller set of changes compared to previous updates, as described below.
Other
Achievements! To start, I've added 11 achievements. Go forth and achieve!
Added a series of tutorial messages to the first shop encounter
Improved augment visual clarity to better distinguish the "type" of augment from its quality
Added a visual effect whenever you traverse a "green" edge on the map and accrue contagion
The former "Bounty Hunter" encounter has been replaced with a "Medic" encounter. The function is exactly the same, but the icon is a pill instead of a skull to avoid being mistaken as an elite battle
The loadout window now opens by default in the Map scene
Looking forward, I think the biggest focus over the next week, ahead of Steam Next Fest, will be trying to dial in the difficulty and game balance. Things still feel a little tougher overall than I'd like them to be.
As always, let me know what you think in the forums or on our Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
