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Steam News2 June 20224y ago

Prerelease Update 2

Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details!

Full notes

Full Exodemic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions6 changes0 removals
  • Compatibility
  • Balance
  • Performance
  • Fixes
  • Store
  • UI and audio
changedWelcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details!
changedBalanceContagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard
changedBalanceWave generation has been completely reworked. The things that will be most obvious from this change include: More enemy variety Shorter, but slightly more difficult runs overall Wave sizes should be more consistent across runs This rework will make it significantly easier for me to balance wave generation in the future
changedBalanceOverall, it's hard to say if the game's difficulty is in a good place. Playtesters have beat the game on the hardest difficulty, so it is possible, but they're also pretty good at the game ːsteammockingː. I'm worried it still might be a bit too tough, but let me know what you think!
fixedBugfixesFixed bug where game could crash if window was resized too small. Window now has a minimum size
fixedBugfixesFixed bug where you could drag/select multiple augments at a time by using different mouse buttons
Contagion timer1015Contagion timer increased, buffContagion timer increased from 10->15 on Easy,912Contagion timer increased from 10->15 on Easy, increased, buffContagion timer increased from 10->15 on Easy, 9->12 on Normal,89Contagion timer increased from 10->15 on Easy, 9->12 on Normal, increased, buff

Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details!

Balance

  • Contagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard

  • Wave generation has been completely reworked. The things that will be most obvious from this change include:

    • More enemy variety

    • Shorter, but slightly more difficult runs overall

    • Wave sizes should be more consistent across runs

    • This rework will make it significantly easier for me to balance wave generation in the future

Overall, it's hard to say if the game's difficulty is in a good place. Playtesters have beat the game on the hardest difficulty, so it is possible, but they're also pretty good at the game ːsteammockingː. I'm worried it still might be a bit too tough, but let me know what you think!

Bugfixes

  • Fixed bug where game could crash if window was resized too small. Window now has a minimum size

  • Fixed bug where you could drag/select multiple augments at a time by using different mouse buttons

  • Fixed bug where you couldn't hire the Bounty Hunter if you had less than 5 contagion

  • Fixed bug where shop interactions would fail randomly when resuming from a saved game

Other

  • Made it more obvious if an augment can or cannot be dragged to a particular loadout bar

  • Added sound effect if you try to dash or fire when you can't

  • Added a visual effect around enemies whenever the wave timer hits 0

  • Added a much more explicit "tutorial" to onboard new players. You'll go through this the first time you play the game

  • Scene transition when leaving the map screen is now much faster

  • Leave shops and other encounters by pressing a button rather than "jumping"

Source

Steam News / 2 June 2022

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