Full notes
Full Exodemic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Performance
- Fixes
- Store
- UI and audio
Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details!
Balance
Contagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard
Wave generation has been completely reworked. The things that will be most obvious from this change include:
More enemy variety
Shorter, but slightly more difficult runs overall
Wave sizes should be more consistent across runs
This rework will make it significantly easier for me to balance wave generation in the future
Overall, it's hard to say if the game's difficulty is in a good place. Playtesters have beat the game on the hardest difficulty, so it is possible, but they're also pretty good at the game ːsteammockingː. I'm worried it still might be a bit too tough, but let me know what you think!
Bugfixes
Fixed bug where game could crash if window was resized too small. Window now has a minimum size
Fixed bug where you could drag/select multiple augments at a time by using different mouse buttons
Fixed bug where you couldn't hire the Bounty Hunter if you had less than 5 contagion
Fixed bug where shop interactions would fail randomly when resuming from a saved game
Other
Made it more obvious if an augment can or cannot be dragged to a particular loadout bar
Added sound effect if you try to dash or fire when you can't
Added a visual effect around enemies whenever the wave timer hits 0
Added a much more explicit "tutorial" to onboard new players. You'll go through this the first time you play the game
Scene transition when leaving the map screen is now much faster
Leave shops and other encounters by pressing a button rather than "jumping"
Source
Changelog.gg summarizes and formats this update. How we read updates.
