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Steam News25 May 20224y ago

Prerelease Update 1

Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build.

Full notes

Full Exodemic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions7 changes1 removal
  • Compatibility
  • Balance
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
addedWelcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes:
changedBalanceLegendary piercing reduced 10 -> 5
changedBalanceHyper shot now also increases weapon recharge rate
changedBalanceScrap now lasts 7s instead of 6s on Easy difficulty
changedBalanceAcross the board changes to item costs, in general things are more expensive now
changedBalancePlayers now start with 75 scrap on Easy, and 50 scrap on Medium
Legendary piercing105Legendary piercing decreased, nerfMechanic encounter cost2550Mechanic encounter cost increased, buff

Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes:

Balance

  • Legendary piercing reduced 10 -> 5

  • Hyper shot now also increases weapon recharge rate

  • Scrap now lasts 7s instead of 6s on Easy difficulty

  • Across the board changes to item costs, in general things are more expensive now

  • Players now start with 75 scrap on Easy, and 50 scrap on Medium

  • Mechanic encounter cost increased from 25 -> 50

Bugfixes

  • Fixed bug where all ships would start with 3 health

  • Fixed bug where multiple augments could be selected/dragged if you clicked in the middle

  • Fixed bug where button on map scene would sometimes hide part of the map

  • Fixed occasional crash during map generation

  • You can no longer take damage at the end of Combat

Other

  • Jump point on encounters changed from blue to yellow

  • Difficulties renamed Easy, Medium, Hard. Label added to Ship Select screen

  • Normal difficulty is now unlocked by default

Source

Steam News / 25 May 2022

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