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Steam News22 June 20224y ago

Prerelease Update 4

Welcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements Balance Reworked Megashot!

Full notes

Full Exodemic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions6 changes0 removals
  • Compatibility
  • Balance
  • Performance
  • Maps
  • Gameplay
  • UI and audio
changedWelcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements
fixedBalanceReworked Megashot! Megashot now causes your projectiles to increase in size as a function of distance traveled, rather than making them a fixed size bigger. Aim them far and they'll get REALLY big...
fixedBalanceEnergy regeneration is now based on a fixed duration to go from empty to full, rather than a fixed rate. This means increasing the size of your energy bank with Generators won't cause it to take longer to recharge
changedBalanceReworked Frost Orbit! Frost Orbit now causes all enemies to become FROZEN for a short duration when you land on a planet. Frozen enemies can't use any abilities or move, and refund some time on the Contagion Timer when killed
changedBalanceThe first encounter will always be a shop and will always come after the 2nd combat encounter
changedBalanceMade more interesting planet layouts appear earlier in the run

Welcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements

Balance

  • Reworked Megashot! Megashot now causes your projectiles to increase in size as a function of distance traveled, rather than making them a fixed size bigger. Aim them far and they'll get REALLY big...

  • Energy regeneration is now based on a fixed duration to go from empty to full, rather than a fixed rate. This means increasing the size of your energy bank with Generators won't cause it to take longer to recharge

  • Reworked Frost Orbit! Frost Orbit now causes all enemies to become FROZEN for a short duration when you land on a planet. Frozen enemies can't use any abilities or move, and refund some time on the Contagion Timer when killed

  • The first encounter will always be a shop and will always come after the 2nd combat encounter

  • Made more interesting planet layouts appear earlier in the run

  • Nerfed Hypershot values across the board

Bugfixes

  • Fixed crash that could sometimes occur when player died

  • Fixed bug that would cause some map icons to render incorrectly

Other

  • Number of waves should be more consistent across runs

  • Combat encounters now have labels to say how many waves are left

  • Tweaked Augment/Loadout UI. New colors to indicate quality, better icons to distinguish augment types, and added icons to augment slots to better show which types of augments go where

  • Update Ship Select screen to use new iconography

The game feels like it's in a pretty good spot. I think there's still some work to be done to make the rate at which the player is able to buy augments/upgrade a bit more predictable. This is mainly around tweaking map generation and enemy distributions.

As always, let me know what you think in the forums or on our Discord! T-minus 2.5 weeks til release!

Source

Steam News / 22 June 2022

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