Full notes
Full Exit: A Biodelic Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.
Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait.
Bug fixes: - Bioport image resets to default after loading savegame if bioport wasn't modified; - Adem activates hollow only near it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
