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Steam News9 September 20241y ago

Patch 1.0.18

Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =).

Full notes

Full Exit: A Biodelic Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedGraphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait.

Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.

Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait.

Bug fixes: - Bioport image resets to default after loading savegame if bioport wasn't modified; - Adem activates hollow only near it.

Source

Steam News / 9 September 2024

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