Full notes
Full Exit: A Biodelic Adventure update
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What changed
- Gameplay
- Fixes
To celebrate the game's second anniversary (oh), a big patch has been released!
I worked on it for several months. Some of the issues were discovered by players, for which I am very grateful to them, while others had been bothering me for a long time, and now I finally got around to fixing them.
Added animations for using the caterpillar, neurolet, and taking the bioflash from Adem.
Unnecessary hotspots on the roof and the turtle levels are disabled after returning to these levels.
Fixed the color of the beetle's silhouette, fixed hints, added reactions to the cocoon switches on the mushroom level.
Fixed a bug where atrophirium increased and growzole decreased biomachinery on the same mushroom level.
Fixed the color of the caterpillar formula and the rotation of its part in the spine level.
Fixed a bug with Bina's hand in the final cutscene, which has been slightly expanded.
Fixed a bug with Slimey's animation looping when pointing at the timer dial in the greenhouse.
Fixed sprite overlap bugs in the greenhouse, the roof, and the lab levels.
Fixed some minor bugs, edited a small part of the English text
Source
Changelog.gg summarizes and formats this update. How we read updates.
