Full notes
Full Exit: A Biodelic Adventure update
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What changed
1 fix2 additions0 changes0 removals
- UI and audio
- Gameplay
fixedLevel 6: Fixed an inconsistency between the left cocoon indicator and the full injecta; added missing reactions for the lichen, empty injecta, and nose; fixed the portrait in one of the reactions to the zhirble.
addedLevel 8: Added missing reactions for the rod, jelly balls, closed bud, control organ, and cartridge.
addedLevel 9: Added missing reactions for the implantable bioport and egg.
Exit: A Biodelic Adventure changes
fixedLevel 6: Fixed an inconsistency between the left cocoon indicator and the full injecta; added missing reactions for the lichen, empty injecta, and nose; fixed the portrait in one of the reactions to the zhirble.
addedLevel 8: Added missing reactions for the rod, jelly balls, closed bud, control organ, and cartridge.
addedLevel 9: Added missing reactions for the implantable bioport and egg.
We’ve had holiday patches before, but today’s is a personal one. A huge thanks to Konstantin for finding so many bugs! Here’s a rough list:
- Level 6Fixed an inconsistency between the left cocoon indicator and the full injecta; added missing reactions for the lichen, empty injecta, and nose; fixed the portrait in one of the reactions to the zhirble.
- Level 8Added missing reactions for the rod, jelly balls, closed bud, control organ, and cartridge.
- Level 9Added missing reactions for the implantable bioport and egg.
In addition, some texts and hints have been edited, and another attempt has been made to fix the animation loop for Slimey pointing at the timer on the third level (why are you doing this to me, Slimey?).
Source
Changelog.gg summarizes and formats this update. How we read updates.
