Full notes
Full Exile to Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- UI and audio
- Fixes
- Performance
Added new shaders to the map. Now earth looks more beautiful than before.
Optimized shaders in the game
Done some great work with shadows Removed intermittence of shadows on low settings (ladder of shadows) Implemented a new system of shadows Added contact shadows (for powerful computers) Added reflections
Added 20 new models in the game
Reduced and optimized code
Managed issues associated with the network (that influenced playability)
Reduced bunch of bugs and defects: Desync of objects, problems with players damage, network bugs with loot storage and more.
Improved visualization of maps (objects, greenery, new shaders, the density of items)
Added asynchronous loading
New loading screen. While game is loading you won't see the menu
Fixed the voice chat
Added the nicknames of players and set up their display
Corrected the correct icons for items and world models
Improved the visualization of different greenery
Improved the spawn system of items on PVP maps
Added about 40 new sounds in the game (it's only the beginning). At this stage we require more of them
Horses now have sounds! We are working on them, fixing bugs with getting damage
We are making a lot of new models from scratch to replace the old ones. More details, better textured
Done some work on the menu
New system of texturing. Now it displays maximal texture size (highest quality!!!) even on weak computers. And it will take much less computer resources
We are working on the snow
Optimized caves
Working on the optimization of the greenery
Added the atmospheric scattering to the game
Fixed graphic bugs connected with atmospheric scattering
Added the ability to play alone
Added items for vehicles (spare parts for the engine, oil, wrench, accumulator)
The downloading speed of the world doubled during runtime. The slowdowns are seill noticeable when downloading on weak computers. We are working on it. 29)We are working on new models, weapons, mobs and world.
Source
Changelog.gg summarizes and formats this update. How we read updates.
