Full notes
Full Exile to Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
A new model of the lift in caves and capsules.
New models associated with the road (fences, lanterns, destroyed pillars)
Many models in the game have been refined.
All the roads have been redone.
The problem with the terrible display of the road was solved.
The problem with the player's fall from the lift was solved. (now the player calmly rises)
Added sounds to the lift.
New shaders are written. Now some objects, stones, mutated trees look more realistic.
Optimized all the stones on the map.
Solving a small performance problem. The fragments were not removed after blows and shots.
For many models, physical material identifiers are added.
Now the shadows have a pre-calculation. (increase in game performance)
Many small fixes and improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
