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Steam News13 July 20187y ago

Update 0.0.9

A new model of the lift in caves and capsules. New models associated with the road (fences, lanterns, destroyed pillars) Many models in the game have been refined. All the roads have been redone.

Full notes

Full Exile to Death update

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What changed

0 fixes5 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Performance
addedA new model of the lift in caves and capsules.
addedNew models associated with the road (fences, lanterns, destroyed pillars)
addedAdded sounds to the lift.
addedNew shaders are written. Now some objects, stones, mutated trees look more realistic.
changedOptimized all the stones on the map.
removedSolving a small performance problem. The fragments were not removed after blows and shots.
  • A new model of the lift in caves and capsules.

  • New models associated with the road (fences, lanterns, destroyed pillars)

  • Many models in the game have been refined.

  • All the roads have been redone.

  • The problem with the terrible display of the road was solved.

  • The problem with the player's fall from the lift was solved. (now the player calmly rises)

  • Added sounds to the lift.

  • New shaders are written. Now some objects, stones, mutated trees look more realistic.

  • Optimized all the stones on the map.

  • Solving a small performance problem. The fragments were not removed after blows and shots.

  • For many models, physical material identifiers are added.

  • Now the shadows have a pre-calculation. (increase in game performance)

  • Many small fixes and improvements.

Source

Steam News / 13 July 2018

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