Full notes
Full Exile to Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Exile to Death changes
Optimization of the map. Constant performance drops during the exploration of the world will now not bother as before.
Optimization of physics and many objects in the game.
Optimization of sounds.
Fixed a bug with white spots when it got dark. (It is connected with the water settings in high quality).
Fixed bug with building physics (hostel). Now you can walk in it, put objects, place doors.
Fixed bug with lifts.
Fixed minor bugs in the game menu.
We made a guide to the game and added the Manual button in the main lower menu.
Fixed bug with tanker physics.
Added small caves in which you can build.
Added a couple of underwater caves (spawn loot)
We worked on all UI. Now the indicators, the icons have become much larger than before.
Elixirs give 2.5 times less experience.
Added the missing items to the boxes of spawn loot.
Increased the chance of appearance in the boxes of the object "glass HUD"
Mob "Monster" - running animation works when the player is away from them. Other small fixes with it.
Mob "Shadow" - fixed animation.
Decreased the reflection of light from the stones. Were very shiny.
Fixed mouse control in inventory in PVP mode.
Reduced the protection of gas masks. Now they have 50% protection.
Added sound of water.
Other minor fixes in the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
