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Steam News1 June 20251y ago

Update Notes 6/1/2025

Improvements Changed size & layout of the Nature panel to better match others Added harvest button to Lumber, Stone, and Iron panels Town Hall category descriptions no longer blocked by open categories Hire/Fire buttons

Full notes

Full Exile update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions19 changes1 removal
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Fixes
  • Balance
changedImprovements
changedChanged size & layout of the Nature panel to better match others
addedAdded harvest button to Lumber, Stone, and Iron panels
removedTown Hall category descriptions no longer blocked by open categories
changedRenamed buildings: - 'Fabric' → 'Fabric Shop' - 'Mill' → 'Windmill' - 'Well' → 'Village Well'
changedUpdated 'Close' and 'Go To' buttons on Town Hall and Nature panels (test phase for global update)

Improvements

  • Changed size & layout of the Nature panel to better match others

  • Added harvest button to Lumber, Stone, and Iron panels

  • Town Hall category descriptions no longer blocked by open categories

  • Hire/Fire buttons on Quick Access and Town Hall panels now respond rapidly when held (for mass layoffs by profession)

  • Resized Town Hall text

  • Renamed buildings:

    • 'Fabric' → 'Fabric Shop'
    • 'Mill' → 'Windmill'
    • 'Well' → 'Village Well'
  • Updated 'Close' and 'Go To' buttons on Town Hall and Nature panels (test phase for global update)

  • Lowered minimap on spawn to avoid blocking popup descriptions

  • Increased size of building preview descriptions

  • Increased size of, and brightened, professions on quick-hire menu.

  • Cleaned up lumber icon

  • Implemented versioning system for Game Saves for mod-work and starter scenario.

  • Added internal float versioning check for .exi mod files

Fixes

  • Hunters Lodge now properly stops working when food limit is reached

  • Hemp now uses a unique resource limit, separate from food

  • Fixed crash caused by adjusting limits in the Town Hall

  • Addressed input parsing issue affecting users who write half as "0,5"

  • Fixed some known stability issues.

  • Fixed visible texture seam on barn and church roofs at certain distances

Balance & Behavior

  • Sun brightness reduced in winter

  • Cloud coverage increased in winter

  • Added event warning when unburied deceased villagers are present

  • Increased quarry stone capacity by 25% (existing saves will be updated, quarries will hire 2 laborers by default)

  • Marketplace workers now better prioritize goods that are low in stock

  • Increased starting food in new homes to prevent early starvation scenarios

  • Villagers now carry 5% more food when leaving home

  • Reduced frequency and severity of quarry workplace accidents.

  • Reduced severity of mining workplace accidents.

  • Reduced years it takes for an unburied corpse to decay away.

  • Further reduced peer-to-peer illness spread.

  • Further increased effectiveness of clinic access.

  • Increased lifespan of all coats

  • Reduce 'food is low' event spam.

  • Adult chicken egg laying rate reduced.

Source

Steam News / 1 June 2025

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